New function in animator

Raylectron (https://Raylectron.com) is a 3D rendering engine for Trimble Sketchup (https://sketchup.com)
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Re: New function in animator

Post by Support »

Not necessarily. In animations, things moves and things get obscured or become visible, with shine, transparency, reflections etc. that the render has to do more or less, affecting the speed. For example, if you have a huge crystal ball but it's off the screen when it starts to render, and then it starts to become visible, it will start to slow down because a crystal ball has a lot of reflections and refractions and, rays bouncing back and forth inside of it. It skips all that in Draft mode, that's why draft mode is faster.
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Re: New function in animator

Post by GateGirl86 »

I did the draft mode, that took only 24 mins. But I wanted to see how the quality would be on a finished video.
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Re: New function in animator

Post by Support »

That's the way to do it :salute
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Re: New function in animator

Post by Support »

Is this what you want to do? Don't be scared of the script :lol:

Code: Select all

Units := Feet;

Distance := 32.0;
Duration := 10.0;
StartAt  := 1.0;
EndAt    := Duration + StartAt;
py := Velocity(0, Distance, StartAt, EndAt);

Duration2 := 20.0;
StartAt2  := 5.0;
EndAt2    := Duration2 + StartAt2;
yaw(-90, StartAt2, EndAt2);

CamRotZ := -rz / 3.5;

Distance3 := 10.0;
Duration3 := 3.0;
StartAt3  := EndAt2;
EndAt3    := Duration3 + StartAt3;
if (sec >= EndAt2) and (sec <= EndAt3) then begin
  py := py - Velocity(0, Distance3, StartAt3, EndAt3);
  CamRotX := -py / 20;
end;

if sec > EndAt3 then
  py := 0;

CamPosY := py * 0.96;
  
Distance4 := 450.0;
Duration4 := 5.0;
StartAt4  := EndAt3 + 3.0;
EndAt4    := Duration4 + StartAt4;
cnt := 0.0;
if (sec >= StartAt4) then begin
  py := Velocity(0, Distance4, StartAt4, EndAt4);
  CamPosY := py / 1.3;
  if cnt < 10 then begin
    CamRotX := -0.03;
    CamRotZ := 0.05;
    cnt := cnt + 1;
  end;
end;

Duration5 := 5.0;
StartAt5  := EndAt4;
EndAt5    := Duration5 + StartAt5;
Pitch(20, StartAt5, EndAt5);
if (sec >= StartAt5) and (sec <= EndAt5) then 
  CamDirX := rx / 2.0;
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GateGirl86
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Re: New function in animator

Post by GateGirl86 »

Yes exactly. After that I would have to do another of it entering space, then cut the two together.

I need to ask, how long should this take? I came to the computer this morning and its still showing 25 hours remaining? :o
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Re: New function in animator

Post by Support »

I was thinking on doing a come-back and land but didn't. 8-)

Can you send me a screen shot of your Raylectron window? I really can't answer by not seeing it :salute
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Re: New function in animator

Post by GateGirl86 »

Take off is easy, landing not so. :lol:
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Re: New function in animator

Post by Support »

Your settings are good, but 4 CPU threads isn't much and it's a laptop too, plus 30 lights. The video I mad above took 40 min and I have 16 threads, no lights. Animations will always require a powerful PC.
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Re: New function in animator

Post by GateGirl86 »

I cut the lights down from 119. And it will be quite some time before I can get a better PC. I noticed I can alter the threads to 8, would that help?
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Re: New function in animator

Post by Support »

Making it more than what you actually have will only result in sharing, no speed increase.

right now...

1 -> 100%
2 -> 100%
3 -> 100%
4 -> 100%
= 400

but if you set it to 8...

1 (1) -> 50%
1 (2) -> 50%
2 (1) -> 50%
2 (2) -> 50%
3 (1) -> 50%
3 (2) -> 50%
4 (1) -> 50%
4 (2) -> 50%
= 400
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Re: New function in animator

Post by GateGirl86 »

Ah....I may have to give this video thing a miss for a while. At least until I can get a decent computer. For while it's running, it is stopping me from doing other things. I had so much hope. :(
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Re: New function in animator

Post by Support »

It would be way faster in Draft mode, just the water will not be rendered but it's at nighttime anyway.
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Re: New function in animator

Post by GateGirl86 »

Would the final video be good quality? Would the lights still work?
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Re: New function in animator

Post by Support »

Yes but no lights as lights takes on a lot more rendering time!
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Re: New function in animator

Post by GateGirl86 »

Last question. Can I switch to draft now, or do I have to start all over?
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Re: New function in animator

Post by Support »

If you can zip up the files, the ROF, the CFG and the _Texture folder, I'd see how long it would take on my PC?
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Re: New function in animator

Post by Support »

If you switch the draft, it will need to restart.
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Re: New function in animator

Post by GateGirl86 »

Would you? I'll see if I can do that. It's been a while since I've done any zipping. :lol:
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Re: New function in animator

Post by GateGirl86 »

That was easier than I thought.
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Re: New function in animator

Post by Support »

:lol: :salute
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Re: New function in animator

Post by Support »

2 hours to render on my PC.
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Re: New function in animator

Post by GateGirl86 »

Crikey! is that all? Oh am so going annoy Charlie for that new computer! :mrgreen: :lol: And thank you so much Michael <3
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Re: New function in animator

Post by Support »

GateGirl86 wrote: Fri May 12, 2023 4:02 pm Oh am so going annoy Charlie for that new computer!
:lol: :lol: :lol:

You should, what kind on SG1 is this with a 4 threads laptop :lol: :salute
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Re: New function in animator

Post by GateGirl86 »

1997! :lol: :lol: :lol:
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Re: New function in animator

Post by Support »

wow, that's old!!!
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