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Re: New function in animator

Posted: Thu May 11, 2023 6:37 pm
by Support
Not necessarily. In animations, things moves and things get obscured or become visible, with shine, transparency, reflections etc. that the render has to do more or less, affecting the speed. For example, if you have a huge crystal ball but it's off the screen when it starts to render, and then it starts to become visible, it will start to slow down because a crystal ball has a lot of reflections and refractions and, rays bouncing back and forth inside of it. It skips all that in Draft mode, that's why draft mode is faster.

Re: New function in animator

Posted: Thu May 11, 2023 8:37 pm
by GateGirl86
I did the draft mode, that took only 24 mins. But I wanted to see how the quality would be on a finished video.

Re: New function in animator

Posted: Thu May 11, 2023 8:39 pm
by Support
That's the way to do it :salute

Re: New function in animator

Posted: Fri May 12, 2023 1:36 am
by Support
Is this what you want to do? Don't be scared of the script :lol:

Code: Select all

Units := Feet;

Distance := 32.0;
Duration := 10.0;
StartAt  := 1.0;
EndAt    := Duration + StartAt;
py := Velocity(0, Distance, StartAt, EndAt);

Duration2 := 20.0;
StartAt2  := 5.0;
EndAt2    := Duration2 + StartAt2;
yaw(-90, StartAt2, EndAt2);

CamRotZ := -rz / 3.5;

Distance3 := 10.0;
Duration3 := 3.0;
StartAt3  := EndAt2;
EndAt3    := Duration3 + StartAt3;
if (sec >= EndAt2) and (sec <= EndAt3) then begin
  py := py - Velocity(0, Distance3, StartAt3, EndAt3);
  CamRotX := -py / 20;
end;

if sec > EndAt3 then
  py := 0;

CamPosY := py * 0.96;
  
Distance4 := 450.0;
Duration4 := 5.0;
StartAt4  := EndAt3 + 3.0;
EndAt4    := Duration4 + StartAt4;
cnt := 0.0;
if (sec >= StartAt4) then begin
  py := Velocity(0, Distance4, StartAt4, EndAt4);
  CamPosY := py / 1.3;
  if cnt < 10 then begin
    CamRotX := -0.03;
    CamRotZ := 0.05;
    cnt := cnt + 1;
  end;
end;

Duration5 := 5.0;
StartAt5  := EndAt4;
EndAt5    := Duration5 + StartAt5;
Pitch(20, StartAt5, EndAt5);
if (sec >= StartAt5) and (sec <= EndAt5) then 
  CamDirX := rx / 2.0;

Re: New function in animator

Posted: Fri May 12, 2023 1:58 pm
by GateGirl86
Yes exactly. After that I would have to do another of it entering space, then cut the two together.

I need to ask, how long should this take? I came to the computer this morning and its still showing 25 hours remaining? :o

Re: New function in animator

Posted: Fri May 12, 2023 2:05 pm
by Support
I was thinking on doing a come-back and land but didn't. 8-)

Can you send me a screen shot of your Raylectron window? I really can't answer by not seeing it :salute

Re: New function in animator

Posted: Fri May 12, 2023 2:43 pm
by GateGirl86
Take off is easy, landing not so. :lol:
Video3.jpg
Video3.jpg (1.07 MiB) Viewed 18743 times

Re: New function in animator

Posted: Fri May 12, 2023 2:49 pm
by Support
Your settings are good, but 4 CPU threads isn't much and it's a laptop too, plus 30 lights. The video I mad above took 40 min and I have 16 threads, no lights. Animations will always require a powerful PC.

Re: New function in animator

Posted: Fri May 12, 2023 2:56 pm
by GateGirl86
I cut the lights down from 119. And it will be quite some time before I can get a better PC. I noticed I can alter the threads to 8, would that help?

Re: New function in animator

Posted: Fri May 12, 2023 3:05 pm
by Support
Making it more than what you actually have will only result in sharing, no speed increase.

right now...

1 -> 100%
2 -> 100%
3 -> 100%
4 -> 100%
= 400

but if you set it to 8...

1 (1) -> 50%
1 (2) -> 50%
2 (1) -> 50%
2 (2) -> 50%
3 (1) -> 50%
3 (2) -> 50%
4 (1) -> 50%
4 (2) -> 50%
= 400

Re: New function in animator

Posted: Fri May 12, 2023 3:09 pm
by GateGirl86
Ah....I may have to give this video thing a miss for a while. At least until I can get a decent computer. For while it's running, it is stopping me from doing other things. I had so much hope. :(

Re: New function in animator

Posted: Fri May 12, 2023 3:11 pm
by Support
It would be way faster in Draft mode, just the water will not be rendered but it's at nighttime anyway.

Re: New function in animator

Posted: Fri May 12, 2023 3:14 pm
by GateGirl86
Would the final video be good quality? Would the lights still work?

Re: New function in animator

Posted: Fri May 12, 2023 3:15 pm
by Support
Yes but no lights as lights takes on a lot more rendering time!

Re: New function in animator

Posted: Fri May 12, 2023 3:17 pm
by GateGirl86
Last question. Can I switch to draft now, or do I have to start all over?

Re: New function in animator

Posted: Fri May 12, 2023 3:19 pm
by Support
If you can zip up the files, the ROF, the CFG and the _Texture folder, I'd see how long it would take on my PC?

Re: New function in animator

Posted: Fri May 12, 2023 3:20 pm
by Support
If you switch the draft, it will need to restart.

Re: New function in animator

Posted: Fri May 12, 2023 3:24 pm
by GateGirl86
Would you? I'll see if I can do that. It's been a while since I've done any zipping. :lol:

Re: New function in animator

Posted: Fri May 12, 2023 3:31 pm
by GateGirl86
That was easier than I thought.
Render.zip
(54.39 MiB) Downloaded 432 times

Re: New function in animator

Posted: Fri May 12, 2023 3:40 pm
by Support
:lol: :salute

Re: New function in animator

Posted: Fri May 12, 2023 3:45 pm
by Support
2 hours to render on my PC.

Re: New function in animator

Posted: Fri May 12, 2023 4:02 pm
by GateGirl86
Crikey! is that all? Oh am so going annoy Charlie for that new computer! :mrgreen: :lol: And thank you so much Michael <3

Re: New function in animator

Posted: Fri May 12, 2023 4:07 pm
by Support
GateGirl86 wrote: Fri May 12, 2023 4:02 pm Oh am so going annoy Charlie for that new computer!
:lol: :lol: :lol:

You should, what kind on SG1 is this with a 4 threads laptop :lol: :salute

Re: New function in animator

Posted: Fri May 12, 2023 4:12 pm
by GateGirl86
1997! :lol: :lol: :lol:

Re: New function in animator

Posted: Fri May 12, 2023 4:43 pm
by Support
wow, that's old!!!