302 animation with new commands

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302 animation with new commands

Post by Support »

@GateGirl86 @Okwa What do you think? Rendered on the GPU, took 25 min to render the video in 1920x1080 (FHD) using this script...

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// Initialize jet engines
if cf = 1.0 then begin
  SetLight('emitter_main-engine1', False);
  SetLight('emitter_jet2', True);
end;

BlinkLight('nav_light', 3.0, 0.0, 999.0);
BlinkLight('emitter_tail_nav', 1.0, 0.0, 999.0);
BlinkLight('emitter_blue_tailigh', 2.0, 0.0, 999.0);

Look; // Keep craft in view

Accelerate(py, 46.0, 1.0, 25.0); //start going
TimeDecelerate(py, 20.0, 45.0); // slowdown
Yaw(-90.0, 23.0, 38.0); // and turn

Zoom(1.7, 1.0, 36.0);
Zoom(1.0/1.7, 36.0, 50.0);

// Turn on main engine
if sec = 45.0 then
  SetLight('emitter_main-engine1', True);

Accelerate(py, 400.0, 50.0, 55.0); // full takeoff

Pitch(25.0, 55.0, 58.0); // nose up

// Lets have a closer look at the craft
Zoom(6.0, 57.0, 60.0);

// come back
Roll(45.0, 56.0, 62.0);
Pitch(180.0, 56.0, 66.0);
Yaw(85.0, 56.0, 62.0);

// go back horizontal and keep watching
Roll(-90.0, 62.0, 67.0);

// Nose down a bit while we watch
Pitch(-55.0, 66.0, 68.0);

// do a 360.0 roll
Roll(360.0, 68.0, 70.0);

// Watch it leave
Pitch(90.0, 70.0, 75.0);

// Zoom back out
Zoom(1.0/4.0, 70.0, 72.0);

// Now zoom way in
Zoom(8.0, 73.0, 75.0);

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Re: 302 animation with new commands

Post by GateGirl86 »

That is, hmmm, I don't know if I have enough descriptive adjectives in my head to describe it. Damned awesome! :salute The only thing I wish I could do was to retract the undercarriage! :salute <3 Now how do I download that?
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Re: 302 animation with new commands

Post by Support »

GateGirl86 wrote: Sun Jun 04, 2023 2:16 pm That is, hmmm, I don't know if I have enough descriptive adjectives in my head to describe it. Damned awesome! :salute The only thing I wish I could do was to retract the undercarriage! :salute <3 Now how do I download that?
Thank you :)

I was thinking of doing that too but it means to modify the SKP model to make the parts components and to set their axis to the pivot point.

Download what??
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Re: 302 animation with new commands

Post by GateGirl86 »

You're welcome :salute

If I know what to do, I can do that :mrgreen:

Download the video. So I can add sound and intro clips. (Titles, credits etc)
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Re: 302 animation with new commands

Post by Support »

GateGirl86 wrote: Sun Jun 04, 2023 2:30 pm You're welcome :salute

If I know what to do, I can do that :mrgreen:

Download the video. So I can add sound and intro clips. (Titles, credits etc)
ah, no download button on YouTube! Go to this page...

https://ssyoutube.com/en100CE/youtube-video-downloader

paste the link of any YT video and select the resolution you want, then it will go full screen, right click on the video and select "Save video as".

I don't post the video here as it eats up my server storage space!!!
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Re: 302 animation with new commands

Post by GateGirl86 »

Sigh. Damned Government laptop! url blocked! :(
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Re: 302 animation with new commands

Post by Support »

ok, let me send you something via PM...
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Re: 302 animation with new commands

Post by GateGirl86 »

Thank you.
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Re: 302 animation with new commands

Post by GateGirl86 »

Well after many hours of fiddling and staying up waaaaayyyy beyond my bedtime, I managed to create a 19 sec video of the 302 rolling forward and a close up of the nose wheel. I feel great that it worked at least, but somewhat deflated on seeing the end result. 4.5 hours to make a lousy 19 secs, the quality is crap and lights are flashing, even though that code is not in there. I think at this point I should leave this video thing to the experts.
nosewheel close up.mp4
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Re: 302 animation with new commands

Post by Support »

The reason you see these flashes is not the lights but the Grain Free render mode, take that off in the Illumination settings.

The other reason the wheel goes in the ground is because you may not have the py := 0.0; at the end if the wheel script or it's supposed to be pz if your craft forward direction is pz instead on py. Besides that, it's fine and remember, your have only 4 CPU threads on that old laptop so it will take long time to render, and, the fact that you have 2,000+ components that it has to update on every frame will slow it down a lot.
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Re: 302 animation with new commands

Post by GateGirl86 »

I think it worked quite well other than the light thing. I'll try that and also I think change the time of day, make it a little brighter.

If I switch off the grainfree rendering. Won't that make the quality even worse?
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Re: 302 animation with new commands

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GateGirl86 wrote: Wed Jun 07, 2023 6:32 pm I think it worked quite well other than the light thing. I'll try that and also I think change the time of day, make it a little brighter.

If I switch off the grainfree rendering. Won't that make the quality even worse?
Yes, it did. If you remove the Grain Free option, no more flickering, but you'll have grain for just one pass, but that's ok because once you have your scripts working exactly the way you want, I can do the render for you on my GPU.
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Re: 302 animation with new commands

Post by GateGirl86 »

That would super. Thank you Micahel. :salute
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Re: 302 animation with new commands

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GateGirl86 wrote: Wed Jun 07, 2023 6:43 pm That would super. Thank you Micahel. :salute
:salute
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Re: 302 animation with new commands

Post by GateGirl86 »

Do you only need the Rof and CFG files? Or the SKP as well?

This particular clip, as I imagined it, would be about 20sec. That will go in as the title intro. After that, the swinging rotating clip and then finally the 'new runway' you're working. The end credits I will add to that. All up about 3mins+ of video :mrgreen:
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Re: 302 animation with new commands

Post by Support »

Just the ROF and CFG :salute
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Re: 302 animation with new commands

Post by GateGirl86 »

Aye Cap'n :salute :mrgreen: :mrgreen:
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Re: 302 animation with new commands

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I hope you had some good rest, working like you do!
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Re: 302 animation with new commands

Post by GateGirl86 »

btw, what is a RYD file? I've never seen that before until a moment ago.
Render.zip
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Re: 302 animation with new commands

Post by Support »

GateGirl86 wrote: Wed Jun 07, 2023 7:11 pm btw, what is a RYD file? I've never seen that before until a moment ago.

Render.zip
oh, that's a saved render so you can resume later, but don't use it as we'll get rid of that, you can delete it.
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Re: 302 animation with new commands

Post by Support »

You have the video length set to 20 sec, if that how long you need it?
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Re: 302 animation with new commands

Post by GateGirl86 »

Ah, okay then.

Yes I can trim it later if its too long. :salute :mrgreen: 8-)
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Re: 302 animation with new commands

Post by Support »

GateGirl86 wrote: Wed Jun 07, 2023 10:32 pm Ah, okay then.

Yes I can trim it later if its too long. :salute :mrgreen: 8-)
No it's good, I just wanted to make sure.

After the video, I noticed you have the wheel Shine=20 so it kind of look not right with the grain..
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Re: 302 animation with new commands

Post by GateGirl86 »

Yes I didn't alter that, it should have been around 10 with a diffuse of around 0.2. But, won't it be far less 'grainy' when you do it? I mean it's good, no great, but the graininess is evident
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Re: 302 animation with new commands

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GateGirl86 wrote: Wed Jun 07, 2023 11:20 pm Yes I didn't alter that, it should have been around 10 with a diffuse of around 0.2. But, won't it be far less 'grainy' when you do it? I mean it's good, no great, but the graininess is evident
I had it set to 20 samples and with shines, in shadowed areas, it needs much more than that. So I was waiting for you to see it before I render it again, I was thinking just to remove the shine, I mean, it's not a car so it's not like it's all detailed chrome mags!
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