Now this new plugin I've made is to do animation in Sketchup, just like you can in Raylectron. I think you guys may want it, no?
It doesn't save the animation but I used a screen recorder, at 30fps but the animation is at 60fps and super smooth in Sketchup, not really that good in video recorder...
Maybe for tests, to see how a model/design works in motion. Without always having to load it into Raylectron.Your video with the rings (This design has a special name, or am I just imagining it?), is a nice example.
it's a fidget gyro, the real ones don't have a pulsating floating ball at the center
But if you turn on the shadows in Sketchup, remove "Profiles" from the View/Edges it can look really nice. Nothing like rendered but, for those who don't care about rendering or like you said, to test the animation before adding the script in Raylectron.
This is wonderfully good Michael and I'm thrilled to see it. Because for me it's like a preview of what we could do in render. I still have the issue of computer power, that limits me, but it's a great thing to have and I will use it.
Now all I need to do is get my head around the coding.
Thanks, but it should go smooth on your laptop since it's on Sketchup and not rendered. When you orbit your model in Sketchup, I'm sure it's not slow, so the animation would be nice in Sektchup.
The coding is much easier than in Raylectron. I've made it so that you can just select a command from the list, fill in the blanks and click Run. The blanks are easy, it's either angles, distance and the time to start and stop, that's about it, no more py, rx, if...then..else, case... x=x+1 etc. No more of that. But of course this will limit the animation as to what it can do, but, so far, I didn't see the need for these other fancy codes, even for your 302 animation, didn't need them.