Red Hong flyby
Re: Red Hong flyby
We're getting there!
I want to make this the best as possible. I think we can achieve Hollywood level. This serves two purposes: it makes us both look good!
I want to make this the best as possible. I think we can achieve Hollywood level. This serves two purposes: it makes us both look good!
Re: Red Hong flyby
Indeed you can and I know you will, and, you do have a very good point here, we'll both look good indeedBKilburn wrote: Tue Nov 14, 2023 9:00 pm We're getting there!
I want to make this the best as possible. I think we can achieve Hollywood level. This serves two purposes: it makes us both look good!
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Red Hong flyby
It's defiantly the fog. I can't seem to find the right setting. This is going to take a while.
Re: Red Hong flyby
I've tried all kinds of settings and it's not doing it right, mountains and sky are not showing at all. I'm on it right now to fix this.BKilburn wrote: Tue Nov 14, 2023 9:06 pm It's defiantly the fog. I can't seem to find the right setting. This is going to take a while.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Red Hong flyby
WOW! Yeah, if you can fix this it's going to be great!Support wrote: Tue Nov 14, 2023 9:08 pmI've tried all kinds of settings and it's not doing it right, mountains and sky are not showing at all. I'm on it right now to fix this.BKilburn wrote: Tue Nov 14, 2023 9:06 pm It's defiantly the fog. I can't seem to find the right setting. This is going to take a while.
No hurry. Seriously. I know it's not easy.
Re: Red Hong flyby
Sorry missed your other questions. Yes, Got the preferred GPU selected.
Launching GPU as standalone worked. Thanks!
Launching GPU as standalone worked. Thanks!
Re: Red Hong flyby
BKilburn wrote: Tue Nov 14, 2023 9:17 pm Sorry missed your other questions. Yes, Got the preferred GPU selected.
Launching GPU as standalone worked. Thanks!
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Red Hong flyby
Still no hurry, just wondering if there was any progress with the fog setting in GPU mode?
I'm asking as I want to start some other projects and just need to get a rough idea to schedule.
Thanks as always!
I'm asking as I want to start some other projects and just need to get a rough idea to schedule.
Thanks as always!
Re: Red Hong flyby
oh, I made it work nicely, I used it in the latest renders I posted. I'll PM you maybe later tonight or tomorrow with the update see how it works out for you.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Red Hong flyby
Excellent! I've just downloaded the update.Support wrote: Tue Nov 21, 2023 10:39 pm oh, I made it work nicely, I used it in the latest renders I posted. I'll PM you maybe later tonight or tomorrow with the update see how it works out for you.
I'll work on this on during Thanksgiving!
Re: Red Hong flyby
Got it working. One more kernel rebuild worked, but also had to turn fog, mountains, sky, and clouds off and then back on. Weird but worked.
Now to tweak the scene. Need to make ground in SU, fog color needs adjusting and mountains are too low. But it's working! Fog looks great! Thanks! Also love the engine flicker! Exactly what I hoped for.
Now to tweak the scene. Need to make ground in SU, fog color needs adjusting and mountains are too low. But it's working! Fog looks great! Thanks! Also love the engine flicker! Exactly what I hoped for.
- Attachments
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- Red Hong small ship animation 8.mp4
- (329.85 KiB) Downloaded 2084 times
Re: Red Hong flyby
Oh and it was FAST! 16 minutes to render at 50 samples, 7 second run time, 30fps.
Wow!
Wow!
Re: Red Hong flyby
Fantastic Bryan and I like how the ship disappear in the fog, and the engines, so coolBKilburn wrote: Fri Nov 24, 2023 3:43 am Oh and it was FAST! 16 minutes to render at 50 samples, 7 second run time, 30fps.
Wow!
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Red Hong flyby
...and to let you know, I've fixed the fog so it works close to how it does in Sketchup. They do not disclose the algorithm they use but I got it close. Mainly, the shorter the distance between 'start' and 'end' produces denser fog, unlike before where it was the opposite.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Red Hong flyby
I never knew this! I mean, how fog worked in SU. I have never seen this mentioned by anyone in 14 years.Support wrote: Fri Nov 24, 2023 12:47 pm ...and to let you know, I've fixed the fog so it works close to how it does in Sketchup. They do not disclose the algorithm they use but I got it close. Mainly, the shorter the distance between 'start' and 'end' produces denser fog, unlike before where it was the opposite.
TIL
Re: Red Hong flyby
Same here , I never knew until you had a problem with the fog.BKilburn wrote: Fri Nov 24, 2023 3:03 pmI never knew this! I mean, how fog worked in SU. I have never seen this mentioned by anyone in 14 years.Support wrote: Fri Nov 24, 2023 12:47 pm ...and to let you know, I've fixed the fog so it works close to how it does in Sketchup. They do not disclose the algorithm they use but I got it close. Mainly, the shorter the distance between 'start' and 'end' produces denser fog, unlike before where it was the opposite.
TIL
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Red Hong flyby
Almost there. Almost there!
100 samples, 48fps, 6 seconds duration. 20 minutes to render.
Still needs some small materiel tweaks. But... yeah. The engine effect just gets better with each test. Do a scrub on the video playback and look at the engine effects. Wow. Better than I had hoped for!
100 samples, 48fps, 6 seconds duration. 20 minutes to render.
Still needs some small materiel tweaks. But... yeah. The engine effect just gets better with each test. Do a scrub on the video playback and look at the engine effects. Wow. Better than I had hoped for!
- Attachments
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- Red Hong small ship animation 9.mp4
- (2.91 MiB) Downloaded 1937 times
Re: Red Hong flyby
oh wow I really like this one, the engines are perfect Bryan and the only thing is the ground pattern that repeats but that's it. I put the player on repeat and zoom, it's awesome
You have a good video card to render that many frames and samples in just 20 min.
You have a good video card to render that many frames and samples in just 20 min.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Red Hong flyby
Thanks! You should see the raw .avi.
Yeah, ground fix and canopy shininess and it's ready for final rendering.
Then over to video editing for the final post.
Yeah, ground fix and canopy shininess and it's ready for final rendering.
Then over to video editing for the final post.
Re: Red Hong flyby
Are you going to make the video longer? Maybe with some turns, spins, twist or something
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Red Hong flyby
No turns or spins.Support wrote: Fri Nov 24, 2023 10:01 pm Are you going to make the video longer? Maybe with some turns, spins, twist or something
What I would like is a tracking shot. i.e. camera is moving alongside the ship. At most another 6 seconds.
Oh man. You should see the final render. Materiel fixed. 150 samples, 48 fps. Still 6 seconds duration. 40 minutes to render.
I'll work on post (production) tonight. I hope. I don't want to spoil the surprise. I've already shown my other half the intended end result and they were... giddy.
Re: Red Hong flyby
ah, you can use Follow and UnFollow but then it'll look like the ship has stopped moving since the camera is moving with it!
Don't spoil the surprise, I'm all about waiting to see the final, I love the wow effect
Don't spoil the surprise, I'm all about waiting to see the final, I love the wow effect
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Red Hong flyby
No problem. This will do for now.
Re: Red Hong flyby
792 THOUSAND views?!
Wha... what?!
Wha... what?!