Red Hong flyby

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Re: Red Hong flyby

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BKilburn wrote: Sat Nov 11, 2023 11:38 pm And here's number 4. 40 minutes. 8 seconds duration. 10 samples 29 frames fps. (don't know why that is. I set it for 30fps. No big deal. It's fine)
You set it to 30 but the details of the MP4 shows 29? Having a look at the mp4, it shows 30.3 fps for me!!! Makes no difference to te naked eye anyway. But it's weird!
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Re: Red Hong flyby

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BKilburn wrote: Sun Nov 12, 2023 12:00 am Hmm, I wonder what happened to the God Rays? Oh well, is what it is. I least know what I'm doing with God Rays now. :lol: Shouldn't be too hard to re-create.
Do you have the right material for the exhaust? It didn't have it when you sent me the skp.
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Re: Red Hong flyby

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Support wrote: Sun Nov 12, 2023 12:03 am
BKilburn wrote: Sun Nov 12, 2023 12:00 am Hmm, I wonder what happened to the God Rays? Oh well, is what it is. I least know what I'm doing with God Rays now. :lol: Shouldn't be too hard to re-create.
Do you have the right material for the exhaust? It didn't have it when you sent me the skp.
I updated my previous post. It's something, probably my side. It shows just fine in the orig render files. I just tested it.

Oh well, that's for tomorrow. I'm tired and making mistakes. Good progress tonight. I'm happy. Thanks as always.
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Re: Red Hong flyby

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BKilburn wrote: Sun Nov 12, 2023 12:08 am I updated my previous post. It's something, probably my side. It shows just fine in the orig render files. I just tested it.

Oh well, that's for tomorrow. I'm tired and making mistakes. Good progress tonight. I'm happy. Thanks as always.
Being tired will do that, I'm tired too and I read your "what/why" wrong. I'm calling it a night too. Good progress indeed, it looks awesome :salute
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Re: Red Hong flyby

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Number 5. I have engine lights.

Almost broke it. I figured out why I did not have engine lights, fixed it and then the animation would not work. After a bit of tap dancing, I figured THAT out and now it works.

Ground is now too shiny. So fixing that and running another test pass. Shortened the time from 8 seconds to 6, but may set it in the middle at 7 seconds.
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Re: Red Hong flyby

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Zoiks! 3 hours at 50 samples, 30fps for the next one.

I can see 100 samples is going to take... a while. :lol: Ah well, such is animation. I can't really complain., I used to wait that long for still renders on my old PC. :lol:

Update: no, 3 1/2 hours.
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Re: Red Hong flyby

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Very nice, but as you said, the ground is too shiny. Yes, animation takes time, until we have Quantum computers :lol:
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Re: Red Hong flyby

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Number 6. 4 hours to render. 50 samples, 30 fps. No Gods Rays for some reason. Frame flickering.

On to the next test.
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Re: Red Hong flyby

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I've seen that flickering too in the last one. Are you using the GPU for the animation? Is the God's ray work outside the animation?
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Re: Red Hong flyby

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Support wrote: Tue Nov 14, 2023 6:16 pm I've seen that flickering too in the last one. Are you using the GPU for the animation? Is the God's ray work outside the animation?
Using the CPU. Will test the GPU next.

Gods Rays may another issue with the model and not Raylectron. It's a long story. Two different model versions.
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Re: Red Hong flyby

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Annnd can't use GPU. Program crash. Reset, and then complete PC crash.

I have two GPUs. My system allows them both to be used at the same time. Raylectron will only use the less powered one for GPU rendering. Now I remember why I just use CPU.
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Re: Red Hong flyby

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It'll be much faster on the GPU to make the video. The only thing missing in the GPU is the textured ground, but you could always make a huge square in Sketchup, like 10 miles by 10 miles lol

The CPU's grain free mode will have these slicker because of the nature of its functionality. It will need 300 samples to have none. This doesn't affect still renders.
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Re: Red Hong flyby

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BKilburn wrote: Tue Nov 14, 2023 7:11 pm Annnd can't use GPU. Program crash. Reset, and then complete PC crash.

I have two GPUs. My system allows them both to be used at the same time. Raylectron will only use the less powered one for GPU rendering. Now I remember why I just use CPU.
oh, but when you run the GPU, without a model to make sure it runs, you can change the GPU to use from the menu, restart it and it should be good.
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Re: Red Hong flyby

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Support wrote: Tue Nov 14, 2023 7:13 pm
BKilburn wrote: Tue Nov 14, 2023 7:11 pm Annnd can't use GPU. Program crash. Reset, and then complete PC crash.

I have two GPUs. My system allows them both to be used at the same time. Raylectron will only use the less powered one for GPU rendering. Now I remember why I just use CPU.
oh, but when you run the GPU, without a model to make sure it runs, you can change the GPU to use from the menu, restart it and it should be good.
I can't do either. Stand alone opens as CPU. Kernal rebuild shows option to use the other card, but fails to load any scene.

Should I re-install?
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Re: Red Hong flyby

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BKilburn wrote: Tue Nov 14, 2023 7:20 pm I can't do either. Stand alone opens as CPU.
It should have created 2 shortcuts, but you can make your own too, RaylectronGPU.exe is in the same folder as RayLectron.exe (which is the CPU). Or just make a rectangle in SU and use that so no complicated model loads in the GPU.
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Re: Red Hong flyby

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Ok, that got it launched without crashing and was able to switch to preferred GPU.

But no sky, or mountains.

Animation works in draft mode.
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Re: Red Hong flyby

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BKilburn wrote: Tue Nov 14, 2023 7:32 pm Ok, that got it launched without crashing and was able to switch to preferred GPU.

But no sky, or mountains.

Animation works in draft mode.
Well yes Bryan, the GPU does have the sky, clouds, stars and mountain like the CPU has, the only thing missing is the textured ground and birds. If you don't have it, then you are using a very old version of the GPU!
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Re: Red Hong flyby

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Support wrote: Tue Nov 14, 2023 7:35 pm
BKilburn wrote: Tue Nov 14, 2023 7:32 pm Ok, that got it launched without crashing and was able to switch to preferred GPU.

But no sky, or mountains.

Animation works in draft mode.
Well yes Bryan, the GPU does have the sky, clouds, stars and mountain like the CPU has, the only thing missing is the textured ground and birds. If you don't have it, then you are using a very old version of the GPU!
5.2 build 162?

Do I need to upgrade?
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Re: Red Hong flyby

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No, that's the latest and the GPU has all the feature the CPU has, except ground texture and birds.
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Re: Red Hong flyby

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Support wrote: Tue Nov 14, 2023 8:11 pm No, that's the latest and the GPU has all the feature the CPU has, except ground texture and birds.
Hmm. I'm OK without ground as you said that would be the case, but I'm running the latest animation and no mountains or clouds are showing.
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Re: Red Hong flyby

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BKilburn wrote: Tue Nov 14, 2023 8:15 pm Hmm. I'm OK without ground as you said that would be the case, but I'm running the latest animation and no mountains or clouds are showing.
That's weird, are they enabled? It works for me, even the clouds are moving and changing shape, and the mountains are visible.
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Re: Red Hong flyby

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Support wrote: Tue Nov 14, 2023 8:17 pm
BKilburn wrote: Tue Nov 14, 2023 8:15 pm Hmm. I'm OK without ground as you said that would be the case, but I'm running the latest animation and no mountains or clouds are showing.
That's weird, are they enabled? It works for me, even the clouds are moving and changing shape, and the mountains are visible.
Animation in progress. I checked before and they are on. I'll check again in a few minutes when render is done. GPU is definitely a lot faster.
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Re: Red Hong flyby

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do you see the mountains and clouds in draft mode? still, not animated?
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Re: Red Hong flyby

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It's the fog. It renders different in GPU. Hmmmm. Going to take some fiddling.

The engines look great! Exactly the effect I wanted.

And only 14 minutes to render! 50 samples. 30fps. OK, got some home things to do and then I'll be back.
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Re: Red Hong flyby

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BKilburn wrote: Tue Nov 14, 2023 8:30 pm It's the fog. It renders different in GPU. Hmmmm. Going to take some fiddling.

The engines look great! Exactly the effect I wanted.

And only 14 minutes to render! 50 samples. 30fps. OK, got some home things to do and then I'll be back.
Yes, the fog is very much more dense than on the CPU :o got to fix that 8-) In fact, I can't set it to see the mountains!!! So it's all messed up.

Were you finally able to select the right GPU form the menu?

The engines are prefect Bryan, that was so cool to watch, it didn't feel as CGI, very well done :salute :salute
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