On a Wednesday in the Mutara Nebula

Okwa
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On a Wednesday in the Mutara Nebula

Post by Okwa »

The title is a bit of a joke, of course. Anyway, I've just created a model of the U.S.S. Reliant from "Star Trek II: The Wrath of Khan" for my Star Trek AU "Spherical Starfleet". And since I was already done with that, I thought to myself, why don't you change your U.S.S Enterprise from TOS-style to TMP-style? :D And since I already had both ships from the movie, the battle scene in the Mutara Nebula was a given. :lol:
For a better understanding: The ship at the upper part of the picture is my spherical Enterprise, the ship at the lower part of the picture is the Reliant.

I reworked the finished rendered image in GIMP. Just for fun, I'm uploading all three steps to the finished image:
1st image: rendered only.
2nd image: With GIMP I put a second layer over the rendered image to recreate the color effect of the Mutara fog from the movie. Which doesn't quite work. But, never mind.
3rd image: A blur filter over the whole thing. I could do what I wanted, unfortunately I couldn't find a setting in Raylectron's special effects section where I liked the blur. So I just did it this way. :D

The only thing that annoys me a bit, but only a very small (flea-sized) bit, is the fact that the ships look bluish, although they are actually tiled white-gray. Anyway, let's just say my version is the one with the more realistic lighting than the one in the movie. :D
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On a Wednesday in the Mutara Nebula I.jpg
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On a Wednesday in the Mutara Nebula I .jpg
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Re: On a Wednesday in the Mutara Nebula

Post by Support »

I like the title :D

Is the spherical Enterprise shooting death rays at the Reliant :D

It's blue because your background has blue, or the sun is :?:

I like the 1st and 2nd, but the 3rd one, something's off a bit, the stars? but again, they're in gas nebula. but, the Enterprise and the Reliant are blurred :!:

I love the model Chris, well done :salute
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Re: On a Wednesday in the Mutara Nebula

Post by Okwa »

@Support Many thanks, Michael.
These are supposed to be phasers, of course. :P
The blue comes from the background. The "billowing clouds" in the background are a face with a water texture set to 99% transparency, which I placed under the ships in Sketchup. The blue is because of a "laziness" solution I had applied. Since I didn't know which angle I wanted to use for the camera and I didn't want to constantly reposition a disk with the water texture, I simply surrounded the ships and camera with a sphere instead of placing a disk behind the ships. So no matter where I look. I always see this texture in the background. But I didn't think about the fact that I need light from outside to create this "cloud effect" and that the transparent water is blue. So the whole scene is bathed in blue light.

As I said, I applied a blur to the whole scene. But a filter that leaves the center of the image sharp. I've seen some other creators use this method in their images to create something like a motion blur. I actually use Raylectron's special effect settings when I want to use this method. But as I said, this time I couldn't get the effect I wanted at all.
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Re: On a Wednesday in the Mutara Nebula

Post by Support »

@Okwa ah, I get it. Motion blur, hmmm, I can implement that in Raylectron, that would give it a lot of realism. oh, and for the phaser's ray, you could make a little circle and make it a light then apply God's ray to it.
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Re: On a Wednesday in the Mutara Nebula

Post by Okwa »

Support wrote: Fri Apr 05, 2024 10:21 am ah, I get it. Motion blur, hmmm, I can implement that in Raylectron, that would give it a lot of realism. oh, and for the phaser's ray, you could make a little circle and make it a light then apply God's ray to it.
:oops: Why didn't I think of god's rays as phaser beams? Thank you for reminding me.

BTW, that would be COOL with the motion blur!!! :excited: :salute
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Re: On a Wednesday in the Mutara Nebula

Post by Okwa »

@Support Honestly, Michael. I could kick myself in the butt right now that I didn't think of God's rays, but struggled with Sketchup models as phaser beams. This is so much better, on a completely different level. :evil: :salute :lol:
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Re: On a Wednesday in the Mutara Nebula

Post by Support »

Okwa wrote: Fri Apr 05, 2024 11:24 am @Support Honestly, Michael. I could kick myself in the butt right now that I didn't think of God's rays, but struggled with Sketchup models as phaser beams. This is so much better, on a completely different level. :evil: :salute :lol:
:lol: and yes, this looks sooooo much better indeed :salute Now with the phasers the way you make them, if I can add motion blur for objects , this scene will become very..... very.... you know?
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Re: On a Wednesday in the Mutara Nebula

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Support wrote: Fri Apr 05, 2024 11:42 am
Okwa wrote: Fri Apr 05, 2024 11:24 am @Support Honestly, Michael. I could kick myself in the butt right now that I didn't think of God's rays, but struggled with Sketchup models as phaser beams. This is so much better, on a completely different level. :evil: :salute :lol:
:lol: and yes, this looks sooooo much better indeed :salute Now with the phasers the way you make them, if I can add motion blur for objects , this scene will become very..... very.... you know?
EPIC :excited: :lol: :lol: :lol:
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Re: On a Wednesday in the Mutara Nebula

Post by Support »

@Okwa I got it going, now I just have to add the needed parameters in the SFX section :mrgreen:
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Re: On a Wednesday in the Mutara Nebula

Post by Okwa »

@Support Brilliant. :excited:
Including a fine adjustment? :lol:
This ship must move fast! :lol:
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Re: On a Wednesday in the Mutara Nebula

Post by Support »

Warp speed Chris :mrgreen:

oh, yes, you'll have full control over the settings. They are easy, only the distance of the blur and the number of steps (frames or passes) it has and the direction (x,y,z), that's all.
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Re: On a Wednesday in the Mutara Nebula

Post by Okwa »

Support wrote: Sat Apr 06, 2024 11:21 pm Warp speed Chris :mrgreen:
:lol: :lol: :lol:
:excited:
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Re: On a Wednesday in the Mutara Nebula

Post by Support »

@Okwa I've added rotation blur too :mrgreen:
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Re: On a Wednesday in the Mutara Nebula

Post by Okwa »

Support wrote: Sun Apr 07, 2024 5:25 pm @Okwa I've added rotation blur too :mrgreen:
:shock: :o 8-)

Let me know if you want me to test it. I've already prepared a scene. :lol:
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Re: On a Wednesday in the Mutara Nebula

Post by Support »

Okwa wrote: Mon Apr 08, 2024 2:20 am
Support wrote: Sun Apr 07, 2024 5:25 pm @Okwa I've added rotation blur too :mrgreen:
:shock: :o 8-)

Let me know if you want me to test it. I've already prepared a scene. :lol:
That would be perfect, I still didn't finish to UI for it, but it should be ready today.
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Re: On a Wednesday in the Mutara Nebula

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@Support :salute
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Re: On a Wednesday in the Mutara Nebula

Post by Support »

Okwa wrote: Mon Apr 08, 2024 2:27 pm @Support :salute
Finally, new menu, "Motion Blur" above the "Animation" one. The first setting "Samples" is how many rendering samples to complete the blur. The rest should be easy to understand, I hope!

Copy this file in your Raylectron folder, it's not the full install. Now I'm going to bed, I'm beat :salute

oh! play with it in Simple Draft mode for faster visualization of the blur before you do your final render.
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Re: On a Wednesday in the Mutara Nebula

Post by Okwa »

Support wrote: Tue Apr 09, 2024 12:50 am
Okwa wrote: Mon Apr 08, 2024 2:27 pm @Support :salute
Finally, new menu, "Motion Blur" above the "Animation" one. The first setting "Samples" is how many rendering samples to complete the blur. The rest should be easy to understand, I hope!

Copy this file in your Raylectron folder, it's not the full install. Now I'm going to bed, I'm beat :salute

oh! play with it in Simple Draft mode for faster visualization of the blur before you do your final render.
So, I have now tested the "motion blur" effect :excited: :excited: :excited: :excited: :excited: :excited: Brilliant.
In the first image, I used it again to create the Mutara nebula scene.
The second picture is from my SG-AU. A Hammond-Class battleship protects an Asgard-Class flagship against attackers, while the flagship makes off at top speed.
Awesome, simple awesome. :excited: :excited: :excited: :salute

"oh! play with it in Simple Draft mode for faster visualization of the blur before you do your final render": I misunderstood that at first. I thought it was enough to simply change the values in draft mode. But nothing happened. But then it occurred to me that I should perhaps press the "Start" button for rendering in draft mode. Then it worked. :D :lol:

I'll play around with the function a bit more. I should at least be able to get the first picture better. :D
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Okwa
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Re: On a Wednesday in the Mutara Nebula

Post by Okwa »

@Support In this version, I gave the upper ship a motion blur and the lower ship a rotation blur. The rotation blur on the upper ship was either too strong, no matter how low I set the value, or disappeared completely. :lol:
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Okwa
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Re: On a Wednesday in the Mutara Nebula

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@Support Because it's so beautiful, here's another image. To see how stable Raylectron is when using the blur on different models, with blurring in different axes. Everything went well here.

However, if you remember the image "The (Jaffa)-Empire strikes back II". I crashed Raylectron with this scene. When I start Raylectron with this scene, the "Material" tab is open. When I switch to the "Motion blur" tab, Raylectron crashes. Even in draft mode. :)
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Re: On a Wednesday in the Mutara Nebula

Post by Support »

oh wow, this looks so nice Chris :salute I really love the feel of that last render.

I was too tired to explain how it works :oops: Bur basically, the "Samples" is the number of steps to make in between the original position/rotation and the new. So if you make your ship go for 10 meters and set the Samples to 2, You'll get the original position, the last position and the one in between that will be rendered. And yes, the render has to be going so the samples in the status bar can increment. I think you understand the rest. It's important to set the axis of your component to the proper position and direction, just like it is in the Raynimator.

For the crash, can you send me just the ROF so that I can try it see what causes the crash?
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Re: On a Wednesday in the Mutara Nebula

Post by Okwa »

@Support Don't worry, apart from the small misunderstanding in draft mode, the whole thing is, as you said, actually self-explanatory. Especially if you already have experience with the animation function of raylectron. :lol:

I noticed in the other scenes that the list for my scenarios in the motion blur tab is very long because of the many groups. Even with just a few models. In the last picture, with the Stargate, I almost didn't find the components.
It occurs to me that you should mention to new users that they should better define the model on which the blur is to be applied as a component.
In any case, the scene where Raylectron crashed when I went to the blur tab contains a particularly large number of models and therefore a particularly large number of groups. Perhaps this is a possible disruptive factor?

I send the file with a PM.
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Re: On a Wednesday in the Mutara Nebula

Post by Support »

Good idea to let the user know. And for the list of components, I'll add a search (filter) box above it, this should make it easy?
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Re: On a Wednesday in the Mutara Nebula

Post by Okwa »

Support wrote: Tue Apr 09, 2024 2:47 pm Good idea to let the user know. And for the list of components, I'll add a search (filter) box above it, this should make it easy?
I didn't pay attention to that at all. I'll have to do it tomorrow. :oops:
But now I'm going to bed. Cursed time difference. :lol:
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Re: On a Wednesday in the Mutara Nebula

Post by Mike »

I like this very much :salute
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