Let's celebrate the latest version of Raylectron
Let's celebrate the latest version of Raylectron
What the title says. I invite everyone to post their images here as soon as you have the new version of Raylectron. And the time. But rendering is even faster now.
Render something to celebrate the good work of Michael.
Or just do it to get used to the new illumination. Because the previous texture settings now look different. So you might have to change your settings. So, let's take the opportunity to create some image.
I start with four re-renderings of my scenes. The first two images show the command centers of my Union's spaceships of my SG-BSG-AU. The first image shows the 1st floor, the second image shows the 2nd floor. The third image was actually just a test for the texture settings for some new spaceships. But it looks too good not to post it. The fourth image is another WIP picture of the spaceport of the capital of the Union in my SG-BSG-AU.
@BKilburn @Mike @Alienizer @Support
Render something to celebrate the good work of Michael.
Or just do it to get used to the new illumination. Because the previous texture settings now look different. So you might have to change your settings. So, let's take the opportunity to create some image.
I start with four re-renderings of my scenes. The first two images show the command centers of my Union's spaceships of my SG-BSG-AU. The first image shows the 1st floor, the second image shows the 2nd floor. The third image was actually just a test for the texture settings for some new spaceships. But it looks too good not to post it. The fourth image is another WIP picture of the spaceport of the capital of the Union in my SG-BSG-AU.
@BKilburn @Mike @Alienizer @Support
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- Bridge Interior Redesign Astrogation bridge New Beta1.jpg (300.95 KiB) Viewed 4944 times
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- Bridge Interior Redesign Flag bridge New beta 2.jpg (279.5 KiB) Viewed 4944 times
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- Astria Republea new Beta.jpg (291 KiB) Viewed 4944 times
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- Spaceport Iari'Mhatep new beta.jpg (421.59 KiB) Viewed 4944 times
Re: Let's celebrate the latest version of Raylectron
@Okwa I really like your city, and Atlantis is so awesome I really like this new version of Raylectron, it's so fast to render compared to before. For this scene, I could only get it that nice after 300 samples with the older version and I only needed 20 max this time, just a few minutes compared to half hour!!! Well done Michael
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- Livingroom.png (14.81 MiB) Viewed 4940 times
Re: Let's celebrate the latest version of Raylectron
@Okwa Thank you so much Chris, I really appreciate it, you are very kind
@Alienizer that's a very impressive render I have that model too that I use to test with
@Alienizer that's a very impressive render I have that model too that I use to test with
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Let's celebrate the latest version of Raylectron
Another update, fixes a few abnormal things...
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Let's celebrate the latest version of Raylectron
@Alienizer Totally agree with you. And that's a great render. Congratulations.
@Support Well-deserved words, Micheal. Will download right away.
BTW, I found another problem last night. There is a problem with refraction. When the "air" refraction is active, the corresponding model shines as if it were a light source. And with each sample, the "light" becomes stronger.
And with the other refraction variants, maybe it's just me, but I don't see any difference between the individual settings compared to the old Raylectron versions. I admit, it could also be because I didn't render the individual refraction settings long enough.
@Support Well-deserved words, Micheal. Will download right away.
BTW, I found another problem last night. There is a problem with refraction. When the "air" refraction is active, the corresponding model shines as if it were a light source. And with each sample, the "light" becomes stronger.
And with the other refraction variants, maybe it's just me, but I don't see any difference between the individual settings compared to the old Raylectron versions. I admit, it could also be because I didn't render the individual refraction settings long enough.
Re: Let's celebrate the latest version of Raylectron
@SupportProblem found. I rendered the first image with the beta version before last. The second image was rendered with the latest beta version. I have not changed anything else.
P.S. And forget what I said in the last comment about the problem with refraction. This no longer seems to occur in the latest beta version.
P.S. And forget what I said in the last comment about the problem with refraction. This no longer seems to occur in the latest beta version.
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- Imperial Force.zip
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- Ave Senun'Nai, morituri te salutant.jpg (589.5 KiB) Viewed 4927 times
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- Ave Senun'Nai, morituri te salutant 2.jpg (600.4 KiB) Viewed 4927 times
Re: Let's celebrate the latest version of Raylectron
@Okwa Very good idea I love the "Command Center" but I think it's not finished and the "Astria Republea" is awesome, is that the power sphere? it looks like "don't mess with us" and the "Spaceport" is really really nice, I really like this one. The "eye of Ra" that ship shows it all
@Alienizer That's a nice render I matched your resolution and rendered this model from Support (I ask Michael if I could have it) to test the new version, and boy, it's fast and nice illumination!!! I also noticed in that version, no grain when rendering semi-transparent objects, way way faster.
@Support Michael, thank you for this new beta, I find it way better than any other versions, so fast, even the first sample is done, except for the anti-aliasing, but after 4-8 passes, it's done.
@Alienizer That's a nice render I matched your resolution and rendered this model from Support (I ask Michael if I could have it) to test the new version, and boy, it's fast and nice illumination!!! I also noticed in that version, no grain when rendering semi-transparent objects, way way faster.
@Support Michael, thank you for this new beta, I find it way better than any other versions, so fast, even the first sample is done, except for the anti-aliasing, but after 4-8 passes, it's done.
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- Apartment.png (11.16 MiB) Viewed 4920 times
Re: Let's celebrate the latest version of Raylectron
Yes it's fixed but just so you know, the Index of Refraction (IOR) "Air" is the default when light enters a glass like material, so if you set your "glass" to "Air" it will do nothing since there is no refraction.Okwa wrote: ↑Sat Jun 29, 2024 10:55 am @SupportProblem found. I rendered the first image with the beta version before last. The second image was rendered with the latest beta version. I have not changed anything else.
P.S. And forget what I said in the last comment about the problem with refraction. This no longer seems to occur in the latest beta version.
I like the shadows better in the second image, they are not as dark.
@Mike I did a render of that model too and it looks just like your render, so that's nice to know, thanks Yes, the aliasing can't be done in one pass without taking more time, so the samples are really for that and a bit for the shadows, but yes, after 8 passes, you can't really see any visible changes from one pass to the next, making the overall speed much faster. That was the point with transparencies, if they were not 100% you had to let it run for 100's of samples to get rid of the grain, so that's no longer that way, one pass is all it needs.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Let's celebrate the latest version of Raylectron
oh, indeed I did, I remember now, that was like 3 some years ago I need to add more RAM in my skull
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Let's celebrate the latest version of Raylectron
I can imagine the amount of programming you do just in Raylectron alone (beside the plugins and the other software in SoftByteLabs's website you made, which I bought CloneMaster a decade ago because I don't have enoug brain memory to remember if I have "this" file so I saved it, ending up with a lot if duplicate files ), I wouldn't even have 10% the memory you have to remember all the codes, algorithm and all the math involved
Re: Let's celebrate the latest version of Raylectron
It's nearing half a million line of code just for Raylectron, but I don't have to remember all of it, just the functions, basically. But when there is a bug, well, it all changes, I have to remember! I probably don't remember much of the CloneMaster code since it's been years ago the last time I've updated it. No bugs reported since, so no need to do anything to it.Alienizer wrote: ↑Sat Jun 29, 2024 1:27 pm I can imagine the amount of programming you do just in Raylectron alone (beside the plugins and the other software in SoftByteLabs's website you made, which I bought CloneMaster a decade ago because I don't have enoug brain memory to remember if I have "this" file so I saved it, ending up with a lot if duplicate files ), I wouldn't even have 10% the memory you have to remember all the codes, algorithm and all the math involved
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Let's celebrate the latest version of Raylectron
@Support what?????? half a million lines of code???? DAMN!!!!! I'm glad I'm not a programmer all I know is a bit of Basic (back in the 80's)...
for x = 1 to 10
print x
next
for x = 1 to 10
print x
next
Re: Let's celebrate the latest version of Raylectron
@Alienizer don't we all remember the good ol' days of Basic programing
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
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Re: Let's celebrate the latest version of Raylectron
@Okwa @BKilburn @Alienizer @Mike @Support
I haven't been on here for many years until just now, catching up with this new version. Congratulations to all of you who posted these beautiful models, they are very inspiring.
@Support Thank you for this new version. I'm back to using Raylectron because speed is crucial for me. The fact that it's a one-time fee for life means I no longer need other renders with subscriptions or update fees. Raylectron performs as well as, if not better than, the others, and it offers a lot of features like free assets, planets, Nebula (wow!), etc. Thanks again, and keep up the excellent work, all of you.
@BKilburn Your animations are very impressive, they really had a 'wow' effect on me.
@Okwa Your Atlantis is so impressive and a special thanks to you for this thread, it caught my attention, leading me to return to using Raylectron again after years of not using it.
I haven't been on here for many years until just now, catching up with this new version. Congratulations to all of you who posted these beautiful models, they are very inspiring.
@Support Thank you for this new version. I'm back to using Raylectron because speed is crucial for me. The fact that it's a one-time fee for life means I no longer need other renders with subscriptions or update fees. Raylectron performs as well as, if not better than, the others, and it offers a lot of features like free assets, planets, Nebula (wow!), etc. Thanks again, and keep up the excellent work, all of you.
@BKilburn Your animations are very impressive, they really had a 'wow' effect on me.
@Okwa Your Atlantis is so impressive and a special thanks to you for this thread, it caught my attention, leading me to return to using Raylectron again after years of not using it.
Re: Let's celebrate the latest version of Raylectron
@Mike Many thanks. Yes, they're supposed to be power spheres, like the Ori in the last seasons of SG:1. But, may I ask why you think the bridge is not finished? Actually, it is as it should be.What is missing? Oh, and really good render.
@Alienizer Many thanks. And of course you can say Chris. We are one big family.
@TaylorBaird That wasn't me. It's just Michael's good work!
@Support Thanks.But, I meant this disturbance on the left side of the pyramid. As if it had a scar there. That was obviously not there in the beta version before last.
@Alienizer Many thanks. And of course you can say Chris. We are one big family.
@TaylorBaird That wasn't me. It's just Michael's good work!
@Support Thanks.But, I meant this disturbance on the left side of the pyramid. As if it had a scar there. That was obviously not there in the beta version before last.
Re: Let's celebrate the latest version of Raylectron
you mean the triangle part (gray with bumps) just to the left of the yellow part?
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Let's celebrate the latest version of Raylectron
Re: Let's celebrate the latest version of Raylectron
ah, that's the new sun illumination, so you can see the bump map properly.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Let's celebrate the latest version of Raylectron
You have to say that this must also be set.
Re: Let's celebrate the latest version of Raylectron
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Let's celebrate the latest version of Raylectron
@Support @Mike @Alienizer @BKilburn
I say it again and again and again: you are brilliant Michael! I don't want to bore you with details about this image. I'll post it again separately in the Stargate section, with a description. What I'm concerned with here are the god's rays. Normally I create a disk for each engine, put all the disks in a group and then color the group! So it's just one "light source" for Raylectron.
When creating this scene, I forgot to do this work. Since I didn't have time to correct this, I simply used the texture of the engines instead (luckily I used the same textures for all spaceships with engine fire) as the emitter for the god rays.
As a result, I had 81! emitter. Despite this, the rendering only took 2:08 minutes!! I got distracted, so I rendered until sample 35. Still 2 minutes of rendering with 81 emitters!!! With the earlier versions it would have taken more like 60 minutes. If it had been rendered at all.
Brilliant, Michael!!!
I say it again and again and again: you are brilliant Michael! I don't want to bore you with details about this image. I'll post it again separately in the Stargate section, with a description. What I'm concerned with here are the god's rays. Normally I create a disk for each engine, put all the disks in a group and then color the group! So it's just one "light source" for Raylectron.
When creating this scene, I forgot to do this work. Since I didn't have time to correct this, I simply used the texture of the engines instead (luckily I used the same textures for all spaceships with engine fire) as the emitter for the god rays.
As a result, I had 81! emitter. Despite this, the rendering only took 2:08 minutes!! I got distracted, so I rendered until sample 35. Still 2 minutes of rendering with 81 emitters!!! With the earlier versions it would have taken more like 60 minutes. If it had been rendered at all.
Brilliant, Michael!!!
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- Danara's Revenge.jpg (227.56 KiB) Viewed 4799 times