Let's celebrate the latest version of Raylectron

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Re: Let's celebrate the latest version of Raylectron

Post by Support »

@Okwa Thanks Chis :salute and you are not boring me with details, I actually love when you do :D

wow, just 2 minutes with 81 emitters? and all God's ray? I didn't expect that because I didn't try it when making updates! But this makes me very happy to know that it got that fast :)
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Re: Let's celebrate the latest version of Raylectron

Post by Alienizer »

@Okwa I'm with you on that, Michael is brilliant, and just to prove it too, as you did with your latest fantastic Danara's Revenge render, this render took 1 second, 1 sample only, sun and nebula (using the CPU version with 8 threads) :lol: That's just nuts this new version of Raylectron :o
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Re: Let's celebrate the latest version of Raylectron

Post by Support »

@Alienizer Thanks :) but I'm just a programmer, really, ok ok, a brilliant one :lol: I like that render, to be one second and only 8 threads, it's impressive!
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Re: Let's celebrate the latest version of Raylectron

Post by Okwa »

@Support 2 min 35 sec, to be exact. For 35 samples. There are 9 spaceships with 9 engines each.I only tried it out of "desperation" because I don't really have time this weekend, but still wanted a rendered image for my post on DA next week. I was also surprised that it rendered at all. The earlier versions would have had massive problems with so much god rays.

@Alienizer Absolutely agree with you. The new Raylectron version is insane. :lol:

Your rendering is fantastic and the model is absolutely stunning. :excited:
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Re: Let's celebrate the latest version of Raylectron

Post by Mike »

@Okwa I have a big hall with 120 lights and I was shocked that it rendered so fast using the latest version. It usually takes a good 30 min to get it done nicely. But with this new version, only a few minute for 8 samples but it was done at 3 samples. At first, I thought I was doing something wrong, like the path depth set to 1 but no, it was set at 24, so I kept on looking all over for a wrong setting, then came here and saw your post, Chris, very nice btw, I said ah, that explains it. Why didn't you do this sooner Michael? :lol: Well done on your fleet @Okwa and well done on this new version and thank you @Support <3 :salute
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Re: Let's celebrate the latest version of Raylectron

Post by BKilburn »

102 samples. 3 minutes. Traces set to 10. CPU.
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Re: Let's celebrate the latest version of Raylectron

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BKilburn wrote: Sat Jul 06, 2024 10:54 pm 102 samples. 3 minutes. Traces set to 10. CPU.
:o :o :o :o :o :o :o :o :o :o I seriously thought this was a clip from a movie!!! HOLY COW this looks so darn real <3 <3 <3

102 samples in just 3 minutes :!: :!: :!:
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Re: Let's celebrate the latest version of Raylectron

Post by BKilburn »

Alienizer wrote: Sat Jul 06, 2024 11:02 pm
BKilburn wrote: Sat Jul 06, 2024 10:54 pm 102 samples. 3 minutes. Traces set to 10. CPU.
:o :o :o :o :o :o :o :o :o :o I seriously thought this was a clip from a movie!!! HOLY COW this looks so darn real <3 <3 <3

102 samples in just 3 minutes :!: :!: :!:
Thanks!

Yeah, I had to wait for the ribs on rear main thruster to anti-alias. No complaints. I used to wait for hours for a good render. :D :D
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Re: Let's celebrate the latest version of Raylectron

Post by Alienizer »

BKilburn wrote: Sat Jul 06, 2024 11:08 pm
Alienizer wrote: Sat Jul 06, 2024 11:02 pm
BKilburn wrote: Sat Jul 06, 2024 10:54 pm 102 samples. 3 minutes. Traces set to 10. CPU.
:o :o :o :o :o :o :o :o :o :o I seriously thought this was a clip from a movie!!! HOLY COW this looks so darn real <3 <3 <3

102 samples in just 3 minutes :!: :!: :!:
Thanks!

Yeah, I had to wait for the ribs on rear main thruster to anti-alias. No complaints. I used to wait for hours for a good render. :D :D
oh! that's what it does when we let it run longer? Thanks for the info, I didn't know that!
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Re: Let's celebrate the latest version of Raylectron

Post by Mike »

@BKilburn You must be working for Hollywood because I too got fooled thinking it was a clip from a movie :lol: perhaps to ask Support if Raylectron can do this. It's extremely impressive, to say the least. :salute
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Re: Let's celebrate the latest version of Raylectron

Post by Support »

@BKilburn

@Alienizer @Mike Didn't fool me because I know Bryan :lol: otherwise, I would have.

However, this is Hollywood quality right there, super impressive Bryan, well done :salute
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Re: Let's celebrate the latest version of Raylectron

Post by BKilburn »

Alienizer wrote: Sat Jul 06, 2024 11:14 pm
BKilburn wrote: Sat Jul 06, 2024 11:08 pm Yeah, I had to wait for the ribs on rear main thruster to anti-alias. No complaints. I used to wait for hours for a good render. :D :D
oh! that's what it does when we let it run longer? Thanks for the info, I didn't know that!
It does for me. But then I have a lot details in my models, so there are many weird edges. Raylectron has done a great job of anti-aliasing since ver 5.0 and doing it faster with each update.
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Re: Let's celebrate the latest version of Raylectron

Post by BKilburn »

Mike wrote: Sat Jul 06, 2024 11:27 pm @BKilburn You must be working for Hollywood because I too got fooled thinking it was a clip from a movie :lol: perhaps to ask Support if Raylectron can do this. It's extremely impressive, to say the least. :salute
Thanks!

I wish somebody paid me for my work. But alas, I'm just another stuggling artist. :D :D
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Re: Let's celebrate the latest version of Raylectron

Post by BKilburn »

Support wrote: Sat Jul 06, 2024 11:39 pm @BKilburn

@Alienizer @Mike Didn't fool me because I know Bryan :lol: otherwise, I would have.

However, this is Hollywood quality right there, super impressive Bryan, well done :salute
Thanks as always, but it is also your continuing improvement to your program. :salute
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Re: Let's celebrate the latest version of Raylectron

Post by Alienizer »

BKilburn wrote: Sun Jul 07, 2024 12:29 am It does for me. But then I have a lot details in my models, so there are many weird edges. Raylectron has done a great job of anti-aliasing since ver 5.0 and doing it faster with each update.
Mine are not that detailed and I only have a small monitor, so maybe I didn't pay attention to anti-aliasing, I was just letting it run just because, basically :lol: I'll pay attention to that on my next render :salute
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Re: Let's celebrate the latest version of Raylectron

Post by Support »

BKilburn wrote: Sun Jul 07, 2024 12:31 am However, this is Hollywood quality right there, super impressive Bryan, well done :salute

Thanks as always, but it is also your continuing improvement to your program. :salute
This means a lot to me Bryan, thank you :salute
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Re: Let's celebrate the latest version of Raylectron

Post by Mike »

BKilburn wrote: Sun Jul 07, 2024 12:30 am
Mike wrote: Sat Jul 06, 2024 11:27 pm @BKilburn You must be working for Hollywood because I too got fooled thinking it was a clip from a movie :lol: perhaps to ask Support if Raylectron can do this. It's extremely impressive, to say the least. :salute
Thanks!

I wish somebody paid me for my work. But alas, I'm just another stuggling artist. :D :D
I hear ya :(
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Re: Let's celebrate the latest version of Raylectron

Post by Support »

BKilburn wrote: Sun Jul 07, 2024 12:30 am I wish somebody paid me for my work. But alas, I'm just another stuggling artist. :D :D
:o :o :( :(

Eventually, we all be struggling as AI takes over, music, art, just about everything, eventually. :(
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Re: Let's celebrate the latest version of Raylectron

Post by BKilburn »

Support wrote: Sun Jul 07, 2024 12:43 am
BKilburn wrote: Sun Jul 07, 2024 12:30 am I wish somebody paid me for my work. But alas, I'm just another stuggling artist. :D :D
:o :o :( :(

Eventually, we all be struggling as AI takes over, music, art, just about everything, eventually. :(
It will be a long time before AI is good enough.
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Re: Let's celebrate the latest version of Raylectron

Post by Mike »

Yep, just like @GateGirl86 was once here on the forum a lot, posting nice renders but no longer as she seems to use AI all the time now on DA. It's so unfortunate :(
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Re: Let's celebrate the latest version of Raylectron

Post by Support »

BKilburn wrote: Sun Jul 07, 2024 12:45 am It will be a long time before AI is good enough.
True, but that day will still come. It won't stop me, even if I'm the only one left having a non-AI renderer.
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Re: Let's celebrate the latest version of Raylectron

Post by Support »

Mike wrote: Sun Jul 07, 2024 12:47 am Yep, just like @GateGirl86 was once here on the forum a lot, posting nice renders but no longer as she seems to use AI all the time now on DA. It's so unfortunate :(
:cry:
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Re: Let's celebrate the latest version of Raylectron

Post by Alienizer »

If AI becomes good enough and humans only produce AI stuff, there will be no more AI training as there won't be anymore new data from humans to train the AI with. AI don't have imagination like we do.
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Re: Let's celebrate the latest version of Raylectron

Post by Support »

Alienizer wrote: Sun Jul 07, 2024 12:53 am If AI becomes good enough and humans only produce AI stuff, there will be no more AI training as there won't be anymore new data from humans to train the AI with. AI don't have imagination like we do.
hmmm, you make a very good point here.
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Re: Let's celebrate the latest version of Raylectron

Post by TaylorBaird »

AI has made impressive strides in generating art and music, but it's unlikely to replace human ingenuity. Human art is deeply connected to personal experiences and emotions, which AI can't authentically replicate. True innovation often involves breaking conventions and thinking outside the box, something AI struggles with because it relies on existing patterns. Art reflects cultural and social contexts that require a human understanding, making it more than just a product of algorithms.

Creative works also involve moral choices and a sense of authenticity tied to the creator's identity, aspects that AI lacks. Many artistic achievements result from human collaboration, where diverse perspectives and ideas come together in dynamic and unpredictable ways. Moreover, creating art provides personal satisfaction and growth, which is intrinsic to the human experience. While AI can enhance creativity, it won't fully replace the unique qualities of human artistic expression.

That's how I see it, AI don't have a soul, we do.
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