Camp Aner'i, HQ of the 278th HSOC
Camp Aner'i, HQ of the 278th HSOC
Informationen Camp Aner’i:
United Space Operation Camp Aner'i
Location: Planet Calara, continent Aiha, coast of the Maidcona Ocean.
Distance to Tau'ri: ca. 24000 light years
Distance to Chulak: ca. 56000 light years
Distance to planetary capital Vermilion: 16 km
Purpose: HQ, Main Base, Training and Education Center of the 278th Heavy Space Operation Command
This is Camp Aner'i, the headquarter of the 278th Heavy Space Operations Command (HSOC). It is located on the planet Calara, 24,000 light-years rimward of Tau'ri and 56,000 light-years from Chulak.
Calara is located exactly at the intersection of the IUSP regions Seluku and Merisankh. The 278th HSOC is therefore responsible for the protection of these two regions.
The camp bears the name of Lieutenant General Aner'is, who belongs to the 1424th Patrol Space Operation Command (PSOC). Under the command of General Aner'i, the 1424th PSOC, stationed on the planet Daphion, was the first SOC to intervene in the battle against the first wave of Mandrillus in the Milky Way in 245 AJR (2240 AD).
The image shows only a small part of the entire base. The area seen here includes the administration and training complex as well as one of several spaceports with access to the underground hangars and shipyards of Camp Aner'i. The pyramid-shaped building on the left is the main building of the base, nicknamed "the hill". The main building houses the command staff of the 278th HSOC as well as the staffs of all subordinate units. The buildings in the foreground house other parts of the staffs of the individual units as well as the base administration and parts of the Caldara Military Academy. These buildings also contain living quarters for cadets and officer candidates of the academy.
One of several spaceports with associated hangars can be seen in the background. On the aft runway, six Teldy-class corvettes of the 439th Spaceborne Regiment can be seen preparing for a military exercise. On the forward runway, the corvette S.C.S. Enrique Montoya can be seen, still being loaded with RGVs (ground-based drones). To the left of the Montoya, several MEVs (tanks) of the 647th Armored Division are ready for transport.
A Daedalus-Class battlecruiser, the S.C.S. Ea-nasir, can be seen at the left end of the spaceport. The ship belongs to the 2nd wing of the 278th HSOC and has just left the underground shipyards. Below the Ea-nasir you can see the airlock through which the cruiser has left the underground complex. It is one of the smaller airlocks with a diameter of 1000 meters. Due to its proximity to the planetary capital Vermilion, strict security regulations apply, meaning that this airlock may only be used by ships of the Ikarus class or smaller.
To the left of the main building "The Hill" in the bay, on the shore of which the headquarters is located, is an Enterprise-class aircraft carrier, escorted by four Jajiradai Khaidai corvettes of the Marine Naval Corps (MNC).
The naval carrier MNS Thaddée Fouquet has just left the MNC's port on the other side of the bay to rendezvous with the SCS Chahrak, a Pah'mont-class space carrier, on the high seas. The MNC carrier ship will be boarded and transported by the assault carrier spaceship to the exercise, where the SCS Chahrak and the MNS Fouquet will be part of the exercise as "invasion forces".
The second image shows the same scene, this time from a hill located on the coast of the Maidcona Ocean, south of Camp Aner'i.
United Space Operation Camp Aner'i
Location: Planet Calara, continent Aiha, coast of the Maidcona Ocean.
Distance to Tau'ri: ca. 24000 light years
Distance to Chulak: ca. 56000 light years
Distance to planetary capital Vermilion: 16 km
Purpose: HQ, Main Base, Training and Education Center of the 278th Heavy Space Operation Command
This is Camp Aner'i, the headquarter of the 278th Heavy Space Operations Command (HSOC). It is located on the planet Calara, 24,000 light-years rimward of Tau'ri and 56,000 light-years from Chulak.
Calara is located exactly at the intersection of the IUSP regions Seluku and Merisankh. The 278th HSOC is therefore responsible for the protection of these two regions.
The camp bears the name of Lieutenant General Aner'is, who belongs to the 1424th Patrol Space Operation Command (PSOC). Under the command of General Aner'i, the 1424th PSOC, stationed on the planet Daphion, was the first SOC to intervene in the battle against the first wave of Mandrillus in the Milky Way in 245 AJR (2240 AD).
The image shows only a small part of the entire base. The area seen here includes the administration and training complex as well as one of several spaceports with access to the underground hangars and shipyards of Camp Aner'i. The pyramid-shaped building on the left is the main building of the base, nicknamed "the hill". The main building houses the command staff of the 278th HSOC as well as the staffs of all subordinate units. The buildings in the foreground house other parts of the staffs of the individual units as well as the base administration and parts of the Caldara Military Academy. These buildings also contain living quarters for cadets and officer candidates of the academy.
One of several spaceports with associated hangars can be seen in the background. On the aft runway, six Teldy-class corvettes of the 439th Spaceborne Regiment can be seen preparing for a military exercise. On the forward runway, the corvette S.C.S. Enrique Montoya can be seen, still being loaded with RGVs (ground-based drones). To the left of the Montoya, several MEVs (tanks) of the 647th Armored Division are ready for transport.
A Daedalus-Class battlecruiser, the S.C.S. Ea-nasir, can be seen at the left end of the spaceport. The ship belongs to the 2nd wing of the 278th HSOC and has just left the underground shipyards. Below the Ea-nasir you can see the airlock through which the cruiser has left the underground complex. It is one of the smaller airlocks with a diameter of 1000 meters. Due to its proximity to the planetary capital Vermilion, strict security regulations apply, meaning that this airlock may only be used by ships of the Ikarus class or smaller.
To the left of the main building "The Hill" in the bay, on the shore of which the headquarters is located, is an Enterprise-class aircraft carrier, escorted by four Jajiradai Khaidai corvettes of the Marine Naval Corps (MNC).
The naval carrier MNS Thaddée Fouquet has just left the MNC's port on the other side of the bay to rendezvous with the SCS Chahrak, a Pah'mont-class space carrier, on the high seas. The MNC carrier ship will be boarded and transported by the assault carrier spaceship to the exercise, where the SCS Chahrak and the MNS Fouquet will be part of the exercise as "invasion forces".
The second image shows the same scene, this time from a hill located on the coast of the Maidcona Ocean, south of Camp Aner'i.
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- Camp Aner'i.jpg (704.17 KiB) Viewed 1195 times
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- Camp Aner'i 2.jpg (531.19 KiB) Viewed 1195 times
Re: Camp Aner'i, HQ of the 278th HSOC
@Okwa wow, very interesting story. Since you generate AI images, I got very curious, so I pasted your whole text above in DALL-E and it came up with this...
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- 2024-08-04.jpg (1.38 MiB) Viewed 1172 times
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Re: Camp Aner'i, HQ of the 278th HSOC
I've done an image search on Google using that AI image and there are a lot of the same one, just a bit different so the human made model is better, even if not as "attractive" so to speak.
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Re: Camp Aner'i, HQ of the 278th HSOC
In any case, I think the generated AI image can serve as a trigger to your imagination. What I mean is, it opens up for new ideas. Afterall, that's how we make new things, from things we've seen before. What do you think?
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Re: Camp Aner'i, HQ of the 278th HSOC
Beautiful picture.
Absolutely agree with you. I do this more often, especially for buildings and interiors. Such things are not my comfort zone and I'm often uninspired when it comes to designs for buildings, furniture etc.. So AI images, for all their faults, or perhaps because of them, are a nice gimmick to clear the mind. I did post a spaceport for Jaffa worlds in March. This model was actually inspired by an AI image.
Re: Camp Aner'i, HQ of the 278th HSOC
I did post the previous version to this version of the picture in another thread, the wrong one. But it doesn't matter now.
In any case, I think I've finally managed to build a believable harbor for my HQ of the 278th, haven't I?
@Support
In any case, I think I've finally managed to build a believable harbor for my HQ of the 278th, haven't I?
@Support
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- Camp Aner'i New Final.jpg (568.69 KiB) Viewed 123 times
Re: Camp Aner'i, HQ of the 278th HSOC
Yes you have but I wish to see more, like a few base shots, like I'm there, to give even more a feel of "I've been there"
oh, in case you didn't know, you can hold down the Ctrl+Alt keys and right click somewhere and it will place the camera at that point, at human height, you just need to rotate the view direction.
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Re: Camp Aner'i, HQ of the 278th HSOC
In Raylectron? I know you can do that in Sketchup, and I was planning to make a picture from that perspective anyway. But in Raylectron?
Re: Camp Aner'i, HQ of the 278th HSOC
@Support Indeed, Ctrl+Alt keys and right click, works.
Here are three views of the site from a pedestrian perspective: Picture 1: Footpath towards the main HQ building, slight view to the right towards the airfield. Picture 2: From Pier 1 towards the water and the other piers. Picture 3: View from Pier 1 to the rest of the harbor, including administration building, crane and storage container. The building in the foreground, with the tilted device on the roof, is supposed to be a solar generator. I set the settings for the solar panels incorrectly, but only realized this now when I posted the picture.
Here are three views of the site from a pedestrian perspective: Picture 1: Footpath towards the main HQ building, slight view to the right towards the airfield. Picture 2: From Pier 1 towards the water and the other piers. Picture 3: View from Pier 1 to the rest of the harbor, including administration building, crane and storage container. The building in the foreground, with the tilted device on the roof, is supposed to be a solar generator. I set the settings for the solar panels incorrectly, but only realized this now when I posted the picture.
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- Camp Aner'i Pedestrian view of main path.jpg (555.21 KiB) Viewed 116 times
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- Camp Aner'i Pedestrian view of Pier 1.jpg (253.9 KiB) Viewed 116 times
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- Camp Aner'i Pedestrian view of dock main building.jpg (366.25 KiB) Viewed 116 times
Re: Camp Aner'i, HQ of the 278th HSOC
@Support And because it was fun, here are two more. The first picture shows the view of the runway, the second picture shows the view from one of the islands off the coast.
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- Camp Aner'i Pedestrian view of Runway.jpg (459.01 KiB) Viewed 115 times
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- Camp Aner'i Pedestrian view of Island.jpg (415.54 KiB) Viewed 115 times
Re: Camp Aner'i, HQ of the 278th HSOC
Undocumented hack
oh WOW, these looks so awesome Chris, really, really awesome. Thank youOkwa wrote: ↑Sat Sep 28, 2024 4:17 am Here are three views of the site from a pedestrian perspective: Picture 1: Footpath towards the main HQ building, slight view to the right towards the airfield. Picture 2: From Pier 1 towards the water and the other piers. Picture 3: View from Pier 1 to the rest of the harbor, including administration building, crane and storage container. The building in the foreground, with the tilted device on the roof, is supposed to be a solar generator. I set the settings for the solar panels incorrectly, but only realized this now when I posted the picture.
BTW, do you still have Path Depth = 1? because the shadows are pure black
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Re: Camp Aner'i, HQ of the 278th HSOC
@Okwa What is that hexagon shape? a satellite dish? a radar? Whatever it is, it looks so cool
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Re: Camp Aner'i, HQ of the 278th HSOC
@Okwa These buildings are magnificent.
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Re: Camp Aner'i, HQ of the 278th HSOC
@Support Here are the island angles with path depth 24.
Man, this scene sucks free memory, insane.
Man, this scene sucks free memory, insane.
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- Camp Aner'i Pedestrian view of Island.jpg (465.34 KiB) Viewed 109 times
Re: Camp Aner'i, HQ of the 278th HSOC
@Support So, all the pictures again, this time on 24!
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- Camp Aner'i Pedestrian view of dock main building.jpg (397.22 KiB) Viewed 109 times
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- Camp Aner'i Pedestrian view of Pier 1.jpg (278.59 KiB) Viewed 109 times
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- Camp Aner'i Pedestrian view of main path.jpg (491.61 KiB) Viewed 109 times
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- Camp Aner'i Pedestrian view of Runway.jpg (350.07 KiB) Viewed 109 times
Re: Camp Aner'i, HQ of the 278th HSOC
It looks much better now Chris
That's why you should use components and re-use them. For example, the spheres, some of different size, you could make one as a component, duplicate it, scale it, and in Raylectron, it will be only one and the others will be instanced, like the Assest, taking very little memory.
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Re: Camp Aner'i, HQ of the 278th HSOC
Much better, not we can see the blue "dish", it was black before. and the buildings looks so much better and realistic now.
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Re: Camp Aner'i, HQ of the 278th HSOC
Indeed.Support wrote: ↑Sun Sep 29, 2024 9:02 am
Much better, not we can see the blue "dish", it was black before. and the buildings looks so much better and realistic now.
That's why you should use components and re-use them. For example, the spheres, some of different size, you could make one as a component, duplicate it, scale it, and in Raylectron, it will be only one and the others will be instanced, like the Assest, taking very little memory.
Why doesn't anyone tell me this?
Re: Camp Aner'i, HQ of the 278th HSOC
Well, I guess I'm a good programmer but a lousy teacher/writer
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Re: Camp Aner'i, HQ of the 278th HSOC
@Okwa
One of the most efficient ways to create a 3D model is by instancing reusable parts. This technique applies not only to large objects like ships but also to smaller components, such as handles. For example, when modeling a ship, you can design half of the ship and then duplicate and mirror it to create the other half. This approach effectively cuts the geometry in half, reducing the workload and resource usage.
Consider a car as another example. You can model the left fender as a component, duplicate it, and then scale it by -100% to mirror its shape for use as the right fender. By designing only half of the car and duplicating that half, you save both time and memory.
It's important to note that as long as you don't modify the geometry of an instance, operations like moving, rotating, and scaling will preserve the instance. This method is similar to how tree assets work in Raylectron, where a single tree's geometry is reused multiple times as a reference, significantly reducing memory consumption.
By employing instancing techniques in SketchUp, you'll be able to construct larger models while using far less memory in Sketchup and Raylectron.
One of the most efficient ways to create a 3D model is by instancing reusable parts. This technique applies not only to large objects like ships but also to smaller components, such as handles. For example, when modeling a ship, you can design half of the ship and then duplicate and mirror it to create the other half. This approach effectively cuts the geometry in half, reducing the workload and resource usage.
Consider a car as another example. You can model the left fender as a component, duplicate it, and then scale it by -100% to mirror its shape for use as the right fender. By designing only half of the car and duplicating that half, you save both time and memory.
It's important to note that as long as you don't modify the geometry of an instance, operations like moving, rotating, and scaling will preserve the instance. This method is similar to how tree assets work in Raylectron, where a single tree's geometry is reused multiple times as a reference, significantly reducing memory consumption.
By employing instancing techniques in SketchUp, you'll be able to construct larger models while using far less memory in Sketchup and Raylectron.
Your support team.
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Re: Camp Aner'i, HQ of the 278th HSOC
I know. Even though it took me a few years. But in the meantime I've gotten into the habit of modeling with components. But I admit that most of my large ship models date back to the time when I didn't use components. This includes my Daedalus in particular. I've wanted to change that for a long time. But I haven't yet.Support wrote: ↑Sun Sep 29, 2024 11:31 am @Okwa
One of the most efficient ways to create a 3D model is by instancing reusable parts. This technique applies not only to large objects like ships but also to smaller components, such as handles. For example, when modeling a ship, you can design half of the ship and then duplicate and mirror it to create the other half. This approach effectively cuts the geometry in half, reducing the workload and resource usage.
Re: Camp Aner'i, HQ of the 278th HSOC
and the Daedalus has a lot of geometry, and it will take some time to convert parts into components and replace duplicates with the components.Okwa wrote: ↑Mon Sep 30, 2024 1:40 am I know. Even though it took me a few years. But in the meantime I've gotten into the habit of modeling with components. But I admit that most of my large ship models date back to the time when I didn't use components. This includes my Daedalus in particular. I've wanted to change that for a long time. But I haven't yet.
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