1. Added a new feature, "Ocean," in the Illumination settings and a new tab menu for it. This feature, similar to "Textured Ground," converts the ground plane into an infinite ocean without any repetitive pattern, unlike textures which will repeat their pattern due to their size and lack of randomness.
2. Added a new setting for textures, "Deform Texture Repetition," found in the Material Editor. This setting deforms the texture so it no longer repeats its pattern, thus creating a 'new', infinite seamless texture.
3. Fixed the broken Batch Rendering.
v5.3 build 93 (August 7, 2024)
v5.3 build 93 (August 7, 2024)
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https://SoftByteLabs.com
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