Michael, what have you done?

Raylectron (https://Raylectron.com) is a 3D rendering engine for Trimble Sketchup (https://sketchup.com)
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Re: Michael, what have you done?

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Okwa wrote: Sat Aug 31, 2024 1:00 am @Support That's right, if Illumination is set to “Ambience”, nothing changes when I change the setting for the light.
But I'm just wondering why it was set to ambience. I can't remember doing that. Or maybe I'm just getting old. :twisted: :shock:

But when the illumination is set to real, MY GOD IT LOOKS GOOD!!!! :excited: :excited: :excited:
Already during the first test, SIMPLY AWESOME. :excited: :excited: :excited:
I just have to correct the textures now. The current setting no longer fits. Then I'll render the scene properly. :salute :salute :salute
getting old :lol: welcome to my world :salute I found a bug tonight and fixing it. It has to do with the shadows and color bleeding, and speed. Now it looks even better and it's faster. It was a stupid math thing, x*y instead of x/y so hard to spot these errors :( I'll upload the beta shortly...

and I'm glad you like it better now :salute :salute
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Re: Michael, what have you done?

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@Okwa

I think you're going to like this one a lot :salute

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Re: Michael, what have you done?

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@Support Michael, where are the stars? I've tried everything, I don't get any stars. :shock:
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Re: Michael, what have you done?

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Okwa wrote: Sat Aug 31, 2024 9:37 am @Support Michael, where are the stars? I've tried everything, I don't get any stars. :shock:
Can you re-download, same link. I fixed it and hopefully I didn't break something else as it seems this is what I do best :lol:
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Re: Michael, what have you done?

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Support wrote: Sat Aug 31, 2024 10:41 am
Can you re-download, same link. I fixed it and hopefully I didn't break something else as it seems this is what I do best :lol:
Sure. What could possibly go wrong? :lol:
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Re: Michael, what have you done?

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Okwa wrote: Sun Sep 01, 2024 1:46 am
Support wrote: Sat Aug 31, 2024 10:41 am
Can you re-download, same link. I fixed it and hopefully I didn't break something else as it seems this is what I do best :lol:
Sure. What could possibly go wrong? :lol:
I don't know, the sun disappeared? or the ocean is now grass? Reflection doesn't reflect anymore? :lol: :lol:
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Re: Michael, what have you done?

Post by Okwa »

Support wrote: Sun Sep 01, 2024 1:51 am
I don't know, the sun disappeared? or the ocean is now grass? Reflection doesn't reflect anymore? :lol: :lol:
You're too pessimistic. :D Everything is ok. Two image to prove it. :salute :D

Don't be surprised about the fog in the second image. I set up the fog casually, just to test whether the fog works. Because the "Mining Operations Build 100c2" image was originally supposed to show fog.
It took me a while to realize that I had changed the sun settings yesterday. You can't see fog at 12 noon, so I had deactivated it. And forgot about it. :oops: :lol:

Now everything seems to be working.

By the way, the error message “Access violation” still comes up sometimes when I try to open a file in Raylectron. In the meantime I noticed something, because I could not open the file for the spaceship scene - the "Imperial Foce" image - although it worked yesterday.
I can open files with the error message if I open another file first. If I try to open the file with the error message again after successfully loading another file, the file with the error message is loaded after all. But I don't recognize a pattern.
I hope that was understandable.
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Re: Michael, what have you done?

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@Okwa
wow, this one looks so realistic, the ground is just perfect like this, and the water too. The effect of the ground is really.... I don't know how to explain, like, xray coming out of it, like in real life, it's not just a smooth shade, it feels like there is more. Do I make any sense?

For the access violation error, I'm not understanding Chris, or I'm not sure if I do. What you are saying is, you load a model's ROF and it works but if you then try to open another ROF you get that error?
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Re: Michael, what have you done?

Post by TaylorBaird »

@Okwa how did you get the ground like this??? feels so real I can't stop looking at it as if I was searching for something :o
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Re: Michael, what have you done?

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Support wrote: Sun Sep 01, 2024 2:25 pm @Okwa
wow, this one looks so realistic, the ground is just perfect like this, and the water too. The effect of the ground is really.... I don't know how to explain, like, xray coming out of it, like in real life, it's not just a smooth shade, it feels like there is more. Do I make any sense?

For the access violation error, I'm not understanding Chris, or I'm not sure if I do. What you are saying is, you load a model's ROF and it works but if you then try to open another ROF you get that error?
Many Thanks. Just two terrains from your terrain generator. Originally I made this picture with Sketchup textures, here I used the Raylectron library. I don't know why I never get the idea to use the Raylectron textures. :salute
BTW, that's the same meadow from the first picture that you thought was full of black spots. Here it's not a flyover from above, as in the first two pictures, but a loading scene on the ground. I just added the mountains in the background. And I put the sun higher.

Correctly understood. But I don't recognize a pattern. It's not that it only affects the ROFs from an earlier version of Raylectron. The problem does not only affect ROFs with complex scenes. Sometimes I get an error message when I try to open an ROF. And then I can suddenly open it. But only if I have been able to open another ROF in the meantime. However, if I try to open the same ROF immediately, the error message appears.
Two senaria as an example, I hope that makes it easier to understand:
Example scenario 1: I want to open file One.rof, error message appears, try again to open One.rof, error message again.
Example scenario 2: I want to open file One.rof, error message appears, then I try to open file Two.rof, this works. After opening file Two.rof I try to open file One.rof again, now I can open file One.rof.
Last edited by Okwa on Mon Sep 02, 2024 3:50 am, edited 1 time in total.
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Re: Michael, what have you done?

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TaylorBaird wrote: Sun Sep 01, 2024 2:27 pm @Okwa how did you get the ground like this??? feels so real I can't stop looking at it as if I was searching for something :o
Many Thanks. I created the scene in Sketchup with the help of the Raylectron Terrain Generator. The meadow is one terrain, the mountains a second terrain. I placed both terrains in relation to each other and the camera so that you can't see the edges. The textures for the meadow and mountains are from the Raylectron library. I usually forget that this exists and use Sketchup textures. But this time I thought of it. Oh yes, set the contrast to -0.05 in the “post processing” tab. This makes the sky look more natural. My opinion.
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Re: Michael, what have you done?

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Okwa wrote: Mon Sep 02, 2024 3:25 am
Support wrote: Sun Sep 01, 2024 2:25 pm @Okwa
wow, this one looks so realistic, the ground is just perfect like this, and the water too. The effect of the ground is really.... I don't know how to explain, like, xray coming out of it, like in real life, it's not just a smooth shade, it feels like there is more. Do I make any sense?

For the access violation error, I'm not understanding Chris, or I'm not sure if I do. What you are saying is, you load a model's ROF and it works but if you then try to open another ROF you get that error?
Many Thanks. Just two terrains from your terrain generator. Originally I made this picture with Sketchup textures, here I used the Raylectron library. I don't know why I never get the idea to use the Raylectron textures. :salute
BTW, that's the same meadow from the first picture that you thought was full of black spots. Here it's not a flyover from above, as in the first two pictures, but a loading scene on the ground. I just added the mountains in the background. And I put the sun higher.

Correctly understood. But I don't recognize a pattern. It's not that it only affects the ROFs from an earlier version of Raylectron. The problem does not only affect ROFs with complex scenes. Sometimes I get an error message when I try to open an ROF. And then I can suddenly open it. But only if I have been able to open another ROF in the meantime. However, if I try to open the same ROF immediately, the error message appears.
Two senaria as an example, I hope that makes it easier to understand:
Example scenario 1: I want to open file One.rof, error message appears, try again to open One.rof, error message again.
Example scenario 2: I want to open file One.rof, error message appears, then I try to open file Two.rof, this works. After opening file Two.rof I try to open file One.rof again, now I can open file One.rof.
:salute :salute

ok, when you say open One.rof, do you mean that you run Raylectron stand-alone then try to open One.rof? or do you do this from Sketchup? and when you said "older rof" what do you mean? an rof exported with v5.2 or older? and one last thunbg, which version of Sketchup do you use when you export to rof?
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Re: Michael, what have you done?

Post by Okwa »

@Support

I only have the Raylectron Extension.

So, I load a scene from Sketchup 2022 to Raylectron extension and render it. If I then want to load another .rof to work on the scene saved there, the error message sometimes appears.
Older version was wrongly expressed, sorry. I meant older build. I still have some scenes that I last worked on with Raylectron Build 88 or 92. I think I even have a scene that I last worked on with build 78. I thought that Build 100 does not harmonize with Build 78, for example. But that's not the problem, even files from Build 98 sometimes won't open.
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Re: Michael, what have you done?

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@Okwa
You could open the folder where Raylectron is installed and make a Desktop shortcut to Raylectron.exe and then you can use it as stand-alone too so you don't have to re-export from Sketchup everytime you want to open an ROF file.

Paste the following in the address bar of any folder to open the Raylectron folder...
%appdata%\SketchUp\SketchUp 2022\SketchUp\Plugins\Raylectron

The error has to come from something else, like loading of the settings because the exporter hasn't changed in a long time. If you can find a way to always get that error, could you share with me the 2 models that when opening the first, gives an error when opening the second?
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Re: Michael, what have you done?

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Support wrote: Mon Sep 02, 2024 2:09 pm @Okwa
You could open the folder where Raylectron is installed and make a Desktop shortcut to Raylectron.exe and then you can use it as stand-alone too so you don't have to re-export from Sketchup everytime you want to open an ROF file.

Paste the following in the address bar of any folder to open the Raylectron folder...
%appdata%\SketchUp\SketchUp 2022\SketchUp\Plugins\Raylectron

The error has to come from something else, like loading of the settings because the exporter hasn't changed in a long time. If you can find a way to always get that error, could you share with me the 2 models that when opening the first, gives an error when opening the second?
:oops: Thanks for the tip. I hadn't thought of that. :salute

I will keep an eye on it. But so far, as I said, I haven't recognized any pattern.
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Re: Michael, what have you done?

Post by Alienizer »

@Okwa Your Imperial Force design is awesome, slick design, I love this one very much :salute
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Re: Michael, what have you done?

Post by Okwa »

Alienizer wrote: Wed Sep 18, 2024 11:22 am @Okwa Your Imperial Force design is awesome, slick design, I love this one very much :salute
Many Thanks. :salute An attempt to transfer the Republican design of the Clone Wars to the post-Palpatine era. The United Imperial Moff are a Diadochi faction in my personal Star Wars AU (i.e. One of the factions left over from the Empire after Palpatine's death) who idiologically want to be associated with the early phase of the Empire. So the phase in which many, including later opponents, still thought that the Empire was perhaps a good idea after all. They want to be the “good” Imperials.
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Re: Michael, what have you done?

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Okwa wrote: Sat Sep 21, 2024 1:49 am Many Thanks. :salute An attempt to transfer the Republican design of the Clone Wars to the post-Palpatine era. The United Imperial Moff are a Diadochi faction in my personal Star Wars AU (i.e. One of the factions left over from the Empire after Palpatine's death) who idiologically want to be associated with the early phase of the Empire. So the phase in which many, including later opponents, still thought that the Empire was perhaps a good idea after all. They want to be the “good” Imperials.
"They want to be the “good” Imperials", but they are not?
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Re: Michael, what have you done?

Post by Okwa »

Alienizer wrote: Sat Sep 21, 2024 2:04 am
"They want to be the “good” Imperials", but they are not?
It depends on the comparison. Compared to Palpatine's era, the United Moffs are clearly the “good” ones. Compared to the Remnant Empire, the largest post-Palpatine Imperial faction, life is certainly more pleasant for most citizens. But they are similarly authoritarian. Compared to the third Imperial faction, the Central Galactic Empire. I'd rather live in the latter.

@Support Just in case you or Michael are interested, this is the setting for my Star Wars AU:

After the Emperor's death, a chaotic time reigned for about 10 years. The Empire broke apart, various factions split from the Empire and/or competed for power within the Empire and beyond. Various Imperial military leaders attempted to fill the power vacuum in the Empire, preferably as successors to the Emperor. Most of these admirals/generals tried to unite what was left of the Empire by launching attacks on the New Republic, the so-called "revenge campaigns". However, all of these campaigns failed, usually with the death of the commander who claimed leadership of the Empire for the campaign in question. As these generals were usually supported by the most fanatical supporters of the empire, from 14 ABY onwards it was mainly pragmatists and idealists who took up leading positions in the imperial factions.

Thus, the view spread that the eternal fighting had to end before everything was senselessly destroyed. This led to the "Galactic Treaties" in 14 ABY, the peace treaties between the (New) Galactic Republic on the one hand and the three so-called Imperial Diadochi Empires, the largest Imperial factions, on the other. The treaties concluded between the Diadochi Empires are also included. The "Galactic Treaties" established a difficult peace system between the Republic and the Imperial remnants. In the initial phase, this peace was more akin to a Cold War, but in military terms it kept the peace. In the short and medium term, however, it also consolidated the division of the galaxy into four major powers:

1. The (New) Galactic Republic is a parliamentary federal republic in which the individual planets enjoy great internal autonomy. The Republic controls most of the Core Worlds as well as the galactic territories east of the Galactic Core, representing approximately 35% of the Galactic Empire at its largest extent.

2. The Galactic Empire, usually referred to as the Remnant Empire by the Republic, although it continues to call itself the Empire, has over the years moved away from the absolutist, authoritarian rule of Emperor Palpatine towards a more democratically legitimized presidential system of rule, although still authoritarian. The right to vote is dependent on service to the Empire. Only those who are serving or have served in the military have full civil rights and may vote. However, a strong centralized system prevails, giving the individual worlds only as much autonomy as is necessary to govern an interstellar empire.
The Remnant Empire mainly controls territories north of the Galactic Core, corresponding to about 25% of the old Galactic Empire.

3. The United Imperial Moffs (UIM) control territories south of the Galactic Core, southwest of the Republic. Originally a purely defensive alliance of various Moffs in the southern part of the Empire, who seceded from the Empire because they did not want to participate in the "revenge campaigns". The defense alliance was intended to protect the territories of the various Moffs against the Empire, the Republic and competitors. Over the years, the bonds between the territories of the Moffs became closer and closer, and it developed into a federation of semi-autonomous dominions. Like most Imperial remnants, the UIM is ruled in an authoritarian manner. However, a hereditary monarchy, as introduced by various other independent Imperial Remnants, could not be established in any UIM territory. The UIM could best be described as an authoritarian parliamentary federation. The UIM could also be described as a more democratic version of the Remnant Empire. The Council of Moffs, the parliament of the UIM, is democratically legitimized, but is authoritarian in its powers. In the areas in which the Council has authority, its powers are extremely far-reaching and are not limited by any other institution. The territory of the UIM covers about 12% of the old Galactic Empire.

4. The Central Galactic Empire (CGE) is, as the name suggests, located in the Galactic Core. Relying on the special environmental conditions of the Core, which make hyperspace travel extremely difficult and make the Galactic Core a natural fortress, the CGE broke away from the Empire very early, at the time of the first "Revenge Campaign" in 5 ABY. As this area was already relatively isolated from the rest of the Empire during the Emperor's reign, nobody noticed this at first. However, due to the isolation and the difficult living conditions, a mixture of imperial, authoritarian and democratic, parliamentary elements developed very early on. The CGE's political system is similar to that of the UIM, but is more democratic. The CGE could best be described as a centralized version of the Galactic Republic. The territory of the CGE covers about 4% of the old Galactic Empire.

These four great powers thus control 76% of the Galactic Empire from the time before the Battle of Yavin.

The remaining areas of the galaxy are divided into the territories of local races or former moffs and governors who have declared themselves independent and sovereign. Most former moffs and governors rule their territories with an iron hand as warlords and spend most of their time fighting amongst themselves in an attempt to amass enough power to be on a par with the four great powers.
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Re: Michael, what have you done?

Post by Support »

Okwa wrote: Sat Sep 21, 2024 10:48 am @Support Just in case you or Michael are interested, this is the setting for my Star Wars AU:
Very much so interested Chris, thanks for sharing, and, I Love it very much. As I know more, the more I'm immersed in it. Fascinating :salute
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