







I emphasize, I have changed nothing, ABSOLUTELY NOTHING. It's all Michael's fault.

@Support @BKilburn @Alienizer @Mike
No problem. But you've once again outdone yourself with the rest. The light and shadows are so cool now. I've just created another image.Support wrote: Fri Aug 30, 2024 11:28 am @Okwa OH NO![]()
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I didn't change anything about loading, it has to be a render bug that gives you that access violation error. I opened a bunch of my older models without errors. Can you share with me that model you get that error and the black spots? just the rog, cfg and texture folder will do.![]()
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That's what I thought too!Okwa wrote: Fri Aug 30, 2024 11:45 am No problem. But you've once again outdone yourself with the rest. The light and shadows are so cool now. I've just created another image.![]()
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It wouldn't make any difference which build you use to open them as I didn't change the save/load process at all. The only thing I can think of is a number conversion from the CFG file that is not compatible with the new change but I can't think od which! Can you send me just a CFG file that I can load so I can see what's causing the error?Okwa wrote: Fri Aug 30, 2024 11:45 am Come to think of it, all the files I can't open are created with the latest beta version of Raylectron. I can open all the files I created with the regular build afterwards. Maybe that's the reason?![]()
Please. With the last picture I have uploaded a .zip with the whole file (.cfg, .rof, texture)Support wrote: Fri Aug 30, 2024 11:50 amThat's what I thought too!Okwa wrote: Fri Aug 30, 2024 11:45 am No problem. But you've once again outdone yourself with the rest. The light and shadows are so cool now. I've just created another image.![]()
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It wouldn't make any difference which build you use to open them as I didn't change the save/load process at all. The only thing I can think of is a number conversion from the CFG file that is not compatible with the new change but I can't think od which! Can you send me just a CFG file that I can load so I can see what's causing the error?Okwa wrote: Fri Aug 30, 2024 11:45 am Come to think of it, all the files I can't open are created with the latest beta version of Raylectron. I can open all the files I created with the regular build afterwards. Maybe that's the reason?![]()
In my opinion, no. I think it's better this way, considering how low I've set the sun. Also on the second image, which I think you see black spots there, but which are actually shadows of the mountains, I personally think the shadow is appropriate. Let's see what @BKilburn has to say, shall we?
I agree Chris. But what about these black spots in Erag-Class on survey 1b ? what are they?Okwa wrote: Fri Aug 30, 2024 11:57 amIn my opinion, no. I think it's better this way, considering how low I've set the sun. Also on the second image, which I think you see black spots there, but which are actually shadows of the mountains, I personally think the shadow is appropriate. Let's see what @BKilburn has to say, shall we?
I was able load that CFG without error but maybe it's because I didn't use the associated model for it. Where did you upload the zip?Okwa wrote: Fri Aug 30, 2024 11:54 am Please. With the last picture I have uploaded a .zip with the whole file (.cfg, .rof, texture)
These are the shadows of the mountains. Although, they're actually just hills, but never mind. And at the top left of the image is a lake. Just compare this image with the one above and you'll see. Only the shadow is much darker now, nothing more.Support wrote: Fri Aug 30, 2024 11:59 amI agree Chris. But what about these black spots in Erag-Class on survey 1b ? what are they?Okwa wrote: Fri Aug 30, 2024 11:57 amIn my opinion, no. I think it's better this way, considering how low I've set the sun. Also on the second image, which I think you see black spots there, but which are actually shadows of the mountains, I personally think the shadow is appropriate. Let's see what @BKilburn has to say, shall we?
It's easy, I'll upload it here too.Support wrote: Fri Aug 30, 2024 12:00 pmI was able load that CFG without error but maybe it's because I didn't use the associated model for it. Where did you upload the zip?Okwa wrote: Fri Aug 30, 2024 11:54 am Please. With the last picture I have uploaded a .zip with the whole file (.cfg, .rof, texture)
ah, now I get itOkwa wrote: Fri Aug 30, 2024 12:02 pm These are the shadows of the mountains. Although, they're actually just hills, but never mind. And at the top left of the image is a lake. Just compare this image with the one above and you'll see. Only the shadow is much darker now, nothing more.
I just opened it and it loaded, no error with build 100.
no no, that's not what I meant, I know those are trees, mean this one for example...Okwa wrote: Fri Aug 30, 2024 12:05 pm @Support Oh, you mean you little black dots? Those are the trees and their shadows.I'm sorry, I misunderstood.
I have to correct myself. When I have Raylectron running and go to “Open file” in Raylectron. Then, and only then, do I get this error message! And I cannot open the file.
Yes, that comes from the hill on the right in your detail. That is its shadow.
oh! I just tried it, while it's rendering too, I click Open in the menu, it ask if I'm sure... click Yes and it shows me a list of file, I open one and it comes up normally.Okwa wrote: Fri Aug 30, 2024 12:11 pmI have to correct myself. When I have Raylectron running and go to “Open file” in Raylectron. Then, and only then, do I get this error message! And I cannot open the file.
ah, got itOkwa wrote: Fri Aug 30, 2024 12:12 pmYes, that comes from the hill on the right in your detail. That is its shadow.
I can open that model no problem, but I can't make the lights brighter, no matter how big of a number I enter for Power and Area!!! Did you have that problem?Okwa wrote: Fri Aug 30, 2024 12:03 pmIt's easy, I'll upload it here too.Support wrote: Fri Aug 30, 2024 12:00 pmI was able load that CFG without error but maybe it's because I didn't use the associated model for it. Where did you upload the zip?Okwa wrote: Fri Aug 30, 2024 11:54 am Please. With the last picture I have uploaded a .zip with the whole file (.cfg, .rof, texture)
No problem, have funOkwa wrote: Fri Aug 30, 2024 12:14 pm @Support Don't be surprised that I won't be in touch today. I have to go to the babysitting service.![]()
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The shadows were set to "Ambiant" that's why. When I set it to "Real" it's proper, a bit too bright but I set the power to default of 35 and it looked goodSupport wrote: Fri Aug 30, 2024 12:14 pmI can open that model no problem, but I can't make the lights brighter, no matter how big of a number I enter for Power and Area!!! Did you have that problem?