The "God's Ray" setting simulates light beams (volumetric lighting) that become visible as they pass through portals when the sun is active or with artificial lights. It enhances scenes by creating shafts of light that interact with particles in the air, adding depth and atmosphere....
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Light objects (ON/OFF) is a list of the light objects that are using the same emitter material.
Specular controls the intensity and sharpness of reflections on a surface. Higher values make the surface appear glossier and more reflective, while lower values create a more diffuse or matte appearance.
Metallic: Adjusts the material's reflectivity to simulate metal-like surfaces. A higher metallic value makes the surface behave like metal, reflecting its environment, while lower values create non-metallic, more diffuse materials. Here is the body of a car using Specular = 20 and Metallic = 100...
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